Dylan_The_Developer

u/Dylan_The_Developer


r/starfieldmods•

Hey everyone CK is released and i want to make some custom outfits for players. Any tools or plugins i should know that makes this process easier because it looks like quite a journey right now when it comes to creating outfits.

No issues with actually modeling, texturing or skinning just with the pipeline for getting outfits into the game and getting reference meshes for both male and female plus morphs. Any Blender or 3DsMax plugins that can streamline the export process would be enough for me.

Want to make new outfits for Freestar so they look more like a mix between US confederate soldiers (hats mostly plus those button up shirts with the thick collars), WW1 British (really like the k

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r/Starfield•

Hey everyone so i was thinking why exactly Bethesda couldn't implement ground vehicles and my conclusion is because most planets have too many immovable obstacles like trees or rocks. In order for ground vehicles to be supported those objects will have to be destroyed when hit with a vehicle. Until we get the creation kit i can't exactly know whether destroying said objects is possible through scripting (the important thing is getting the ids of the object, if the engine doesn't store that info then you cant get the object to destroy it).

Another issue would be IK or Inverse Kinematics, basically its fancy math that lets characters feet stay in the correct spots during animations while doi

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