First off, I wanna start by saying I love the game very much. I love everything Cyberpunk 2077. This is going to be a respectful discussion on some game mechanics and I will try my best to respect the creative vision the developers had on Cyberpunk 2077.
Scaling back a bit on the streamlining of some game mechanics.
With regards to balancing, in my opinion, the player should not be able to carry this much grenades and consumables. By limiting the amount to maybe 5-10 grenades and 5-10 healing items, I think it would force the player to be smarter about their engagements and choices during fights (even more so in higher game difficulties). It would then be even more interesting if the
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