Since Rin is getting buffed it is important to note a hero like her can change the water meta we have running amuck now and high-tier arena threats. Changes I suggest are meant for pvp & pve and should be taken as such keep this in mind.
Ring throw S1: Throws a ring at the enemy, damage increase per buff with a 75% to dispel one buff if the target does not have a buff. Caster is granted increase speed for 2 turns damage dealt increases proportional to the caster's max health
Recommendation: Increase in damage by 25% and increase to the multiplier would be beneficial in her short coming of her damage.
Dazzling Dance S2: Dazzles the enemy with a dance, damage increases per buff and decr
So hearing that OG Dom was getting a buff I thought long and hard on what they should do with her kit overall took some things out and added some stuff in. Looking at her maxed base stats and skills,damage multipliers it's pretty clear they were making a magic tank, who wasn't suppose to hit hard a hybrid at protecting allies and stun enemies for some relief when damage gets to much with that in mind I build around aspects of this hope you enjoy!
Hail S1: Throws ice fragment at the enemy, with a 50% chance to decrease speed for 2 turns if speed debuff is already inflicted on target nixied chill is applied reducing effect resistance by 20%. Damage dealt increase proportional to the caster
So since my favorite Edgy theft is getting a buff as of late I wanted to share some ideas I had that could make him usable pvp and pve.
Slice S1: Attacks with an axe, with a 65% chance decrease attack for 2 turns when target's health falls to 60% or below caster has a 65% chance to inflict poison effect for 2 turns Damage dealt increase proportional to the caster's speed.
Version2 Slice S1: Attacks with an axe, increase CR by 15% when critical hit lands target CR is decrease by 15% when targets health falls to 70% or below caster has a 65% to inflict 2 poison effects for 2 turns. Damage dealt increase proportional to the caster's speed.
Swift Action: The assassin takes appropriate action
So it was announce that Champ Z is getting a buff and I thought of sharing cool Ideas what they could add for my boi.
Earthen Rage S1: attacks the enemy with an earthen blast, transferring one debuff from the caster to the enemy. Additional effects: has 65% change to extend a enemy's debuff by one turn. has a 70% to decrease 2 buffs duration by 1 turn while attacking.Deals more damage for every debuff inflicted on a enemy by 10%
Iron Will S2: Immune to stun and sleep Has a 80% chance to counterattack when attacked while debuffed. Additional effects: when a critical hit lands on the caster will extend all debuffs inflicted on the attacker,While an ally is inflicted with 2 or m
So like a week ago I said I'll be doing revamping ideas for characters kits and other concepts that makes for a interesting discussion on thing that note, Lets take about A.cidd hes a speed/single target dps while his kit was ok when he was introduce in todays meta. Just not a viable choice over so many units sadly they overlook are edgyboi in the latest patch so thought why not make patch for him myself I got 2 different kits I made up for him see Below!!!
Slice S1: Attacks with an axe with a 45%chance to decrease attack for 2 turns Damage dealt increases proportional to the caster's speed.
Swift Action S2: When an enemy Health is reduce to 50% or lower caster is granted Increases att
Hey guys! my first time using reddit in any real form but I'am happy to be to join this community I would like to talk with you guys about changes we as a. Whole would like to see whether it's Character balancing,events,Boss design,Mobs,etc to this end I would like it if enough people are on board with an. Idea we came up with here to pitch it to SmileGate forums are opinion together can make all differences.If you read all that thank you and keep on the look out for my character balancing post in the following day's.