MyLostFish
u/MyLostFish
Is this working for anyone else? I have tried every which way to get this progress challenge for the unlock to complete and it doesn't seem to. Is it bugged, or am I missing something with it?
Hey y'all,
Just curious if there are any good creator sources around that make custom clothing or accessories for the Mansters of G3? I find it sad that they never support the male dolls outside of a very few products, and I know G3 has only been out for about a year now, but still, the line up has been sparce for the boys. Any sources would be appreciated!
I recently remembered Tree of Savior and was reminded at how nostalgic and hopeful I was when it was first announced having been a Ragnarok Online baby.
The game had so much to it that I personally enjoyed: The artstyle was great, all of the world maps were so detailed with little areas to explore, the creature design was fantastic, the class system was interesting (It had its problems, sure). But that was about where it ended. They failed so hard with the Pay2Win stuff, the restrictions on dungeons and runs, it was just a mess that they apparently could never fix up.
I would love to see the devs salvage the game by making it a stand-alone solo campaign with couch co-op style play for
The fact this deck was given out to almost everyone on the TCG Live client (by shards or by last battle pass) is absurd. It’s one of the most OP decks due to the easy set up potential and the fact Mew VMax is way too strong of a card. (Seriously, no retreat cost and the ability to use any benched move without the energy cost? Oh, and the added “this move is not effected by anything on the opponent’s Pokémon” invalidating literally any sort of defense some cards have)
It’s in almost 90% of ranked matches (Still, even after the new set restrictions) and it is so boring to play against both in terms of strategy and the fact turns take forever due to the Genesect V ability. I have no idea what
The card reads: As long as the Pokémon this card is attached to is in the Active Spot, prevent all effects of attacks from your opponent’s Pokémon done to all of your Pokémon. (Existing effects are not removed. Damage is not an effect.)
But why are moves that have any effects on them still going through? For example: Move does damage+ based on an EFFECT under it (i.e. does X more damage depending on X), and yet it is still doing the full damage despite the effect supposedly being negated?
Shouldn't the move JUST do the base damage and then nothing else?
While I wasn't expecting to enjoy the Dracthyr/Evoker as much as I do, I am pleasantly surprised by their gameplay and visuals. There are, however, still some purely visual issues with them that I believe should still be ironed out and would not be too taxing from a development stand-point.
1.) Visage Form Post-Cast Animations: Right now, when you cast a spell in Visage form that does not break it (turn to Dracthyr form), the animation following is that of the unarmed combat fists-up. It looks ridiculous and should be changed to that of a Caster's post-cast animation (Either Priest or Mage). This will go a long way with such minimal effort.
**2.) Visage Form Glide Animation
Any advice? It just seems like they removed the only real ways to deal with them outside of one-shotting them with damage and they are extremely annoying to play against.
Pretty much this, why in the world did they implement these two additional weapons?
They don't seem to be any better than what we already had. I never see anyone using them.
It would have been cool if they did more damage, or had some secondary activatable action. Something that would give them a purpose like having the crowbar equipped won't trigger shop alarms, or the knife causing a bleed effect that would leave a small blood trail when you use your vampsense for some form of tracking.
What are everyone's most disliked map variations?
For me, it's Windy. Gods, it's like every other game today that has this variation. For me, it ruins most of the fun of exploring the map.
Not to mention the fact that it's so much more likely that you will respawn balls-deep in the fog and not have enough speed to make it out of the fog. I usually just end up quitting the game at that point since it takes so long to actually die like that. It's probably the most annoying and frustrating of the variations.
Anyone else experiencing much longer queue times with cross-play enabled? I play on PC Survivor side and usually I can get into a game nearly as soon as I ready-up. Now it's several minutes of waiting. There is a warning about how queues could be longer if you DISABLE cross-play, but I would suspect that queues were quicker now.
Side-issue, not quite sure if related: Has anyone else noticed internet throttling while searching for queues? I can't even tab out of the game while looking for a match and browse Chrome, it seriously tanks my internet since this was enabled.
Any insight or feedback appreciated.
Anyone else in this boat with me? I do play on an RP server, and I suffer from Altitus and having too many character ideas. The prospect of the new customization options really doesn't help as I am currently struggling to find a drive to make a new character in the event that the race I choose isn't what I like, or another race gets something even more awesome.
I'm hesitant to make Allied Race characters now since they won't get any additional customization (or if they do, it will not be until after the core races, and who knows when that will be?)
I'm not-so-patiently waiting for Blizz to put all the new stuff in Alpha for testing. This limbo period of indecision is too much! This is jus

