Ooidal

u/Ooidal


r/DragaliaLost•

Disclaimer: I mean expert difficulty, not that I'm an expert writing the guide -- I'm an Ezelith main, and I run a non mono-water team. Also, I'm probably going to edit this if it ends up becoming useful, so please feel free to share tips/tricks/insight.

Okay. We're all going through growing pains at the moment in terms of mastering the fresh new raid content. I'm writing this in hopes to subdue unwarranted biases, but also to help you scrubs get that expert run down pat so we can all go home with our gold medals.

The non-negotiable:

  1. You shall not run wind units. Don't care how cute Maribelle is. No wind units

  2. You need to bring damage. You're going to be relying on i-fram

16181

r/DragaliaLost•

I found the idea of dodging/kiting initially daunting because it seemed unclear and reaction based. Here's something I noticed a few days ago that helped me step up my dodging game. When an enemy is targeting you with a spell at a distance (including, generally, bosses with ram/lunges), you'll see a bubble appear over their head with (!!) or something to that effect. Since, throughout soloing the story, you're always the target of all spells, this seemed trivial until I went into co-op. Since enemies have 4 people to target, you won't always have aggro. This should generally give you an idea of when it's time to go in vs when you need to enter evasive maneuvers mode. There's generally

2812

It would appear the game doesn't refresh the info right after you get out of the fight. You are supposed to only be able to do 5 bonus rounds, but after you do the first it should show "left 5" on the round. As long as you don't change the screen or cycle through the difficulties, this will enable you to get 6 rounds in. Considering you can get up to 32 of the scales/bones for 2x the normal cost, it's definitely worth it. Even if you get the lowest yield at 16, you're still coming out on top. GL.

315

So the title pretty much covers it. Battle 6 gives 1008 valis per stamina. I know from farming the valis levels that I was getting about 100K per potato, which is roughly 2k valis per stamina. This isn't quite as efficient, but it's not time-locked behind a once a week consumable. I know a few people were asking for efficient valis sinks. If you know any mission levels that give a better rate, let us all know!

910

r/westworldgame•

So I figured I'd give you guys some tips since I know some of you only play the game 2-3 minutes at a time throughout the day. These tips scale if you play longer, but they'll essentially help you maximize your 2 minute window. If you do this efficiently, you can get 42 roses in about 2.5 minutes.

First and foremost, you should look to have 3 or 4 seducer role hosts that are V3, with an attribute total of 26.25~ or higher. With the new update, V3 only has a 1 minute diagnostic time which will help stave off congesting your diagnostic room. The game is still buggy, but for some reason you'll get 95% below that attribute total but only get 5 roses. Above 26.25~ you'll get 7.

Next, we're

1117

r/westworldgame•

So I'm certain this bug isn't news to anyone, e.g. that sometimes guests seem to be arriving at building but never actually do. I've narrowed down the trigger (or at least what I can tell to be the most common). If you switch locations (Sweetwater>Las Mudas for example) while a guest is moving towards a building but has yet to arrive, you will trigger the bug.

It seems to move the guest to the new location, where they'll enter a ghost state and arrive at the building which is no longer there. If you find them (which is fairly easy to spot given the desire icons), you can actually interact with them as if they had arrived at the building, despite the building itself showing them as h

31


r/BattleRite•

I've never seen a load total above 9xx, except for two games it loads like 1079 and 1238, both of which only loaded part way (938 for example), and then just stopped. The game just locked into this loading state. I had to force close the program.

10

The past three days have been pretty horrible when it comes to ad availability. There are 2-3, and sometimes 4-6 hour spans of just no ads whatsoever. I know this is meant to be more of a bonus function than anything else, but the inconsistency combined with the fact that the game says one thing (2 available, for example) when in actuality something else is the case (0)...

NA > EU (f2P bTw)

35

I'm not suggesting any of these things are bugs, and that I'm solely talking about my personal preferences. If you have any suggestions (or solutions that I've overlooked), feel free to share and I'll update!

  1. Can we please get an option in the settings menu to mute the intro/loading screen. I'm usually doing multiple things so I tend to play this game completely muted, but have no recourse in this situation. ^UNPLAYABLE ^^jkdonthateme.

  2. Could you add a toggle box on all the level selection windows to enable/disable the auto-next when you beat a level. I frequently farm two levels because of the awkward energy numbers, and if I'm not paying attention, there goes energy for no reaso

211

r/leagueoflegends•

This might be a dumb idea, but what if you could bank auto-fill protected games (idk 1-5, whatever amount is enough to incentivize people to actually do this) by acting as a moderator during a champ select.

Essentially as the moderator, you can:

  • See both sides of chat, champion hovers, bans, picks, if and who are duoing etc.; and

  • Prompt a vote before say the last 5 seconds before the game starts.

You wouldn't be able to vote, could nominate 1-2 people (mainly looking at ranked), and one of several reasons for the vote (troll pick, unassigned role, toxic behaviour, yasuo top pick etc). The players on the given team could then collectively vote (yes/no), and if it went thr

21

I don't doubt some people will resent this post, oh well ! I'm going to talk about this bug because it could be giving players an unfair advantage..

Basically we already know that the lightning refresh rate is every hour on the hour (give or take 40s). But here's the thing, if you're in the middle of grinding a level while the reset happens, your energy just refills. If you use repeat until you deplete your lightning without going back to the airship, then return once you reach 0 lightning, the game will refill your lightning a second time. Essentially, if you time this properly, you can get 27 lightning per hour instead of just 14!

Also, please don't ban me Sean. Rip.

312

Let me know if I'm entirely off base, but after nearly a week of playing I've noticed that the biggest difficulty I have in effectively utilizing loot is that I have tons of the common stuff and not enough of the premium stuff (for lack of a better name). I've noticed that 3 of the premium things are also only accessible via loot bags.

So my idea is simple: introduce a place where you can convert (maybe like the bazaar, different items every day) the common stuff for the premium stuff but at a terrible rate. So like 10:1, and then maybe 20 or 25:1 for the premium loot that's loot bag locked.

I don't think this'll make the game too easy because you still have to farm in the first place,

36

Who starts our with this defense sphere? and if I'm running 5 of them, do I win or lose the round when the last two people self-destruct?

If I win, wouldn't that make a 5 tank death touch team literally unbeatable unless, I guess, you can actually one-shot somebody?

34