From left to right: MAGA, DSA, Never Trump GOPs, Left Dems, RIght GOPs, EXG, Corpos, EXD
FPTP's rubbishness in clear view.
Also if these AI sims can be saved that'd be very very nice.
u/ProfessorDamn
From left to right: MAGA, DSA, Never Trump GOPs, Left Dems, RIght GOPs, EXG, Corpos, EXD
FPTP's rubbishness in clear view.
Also if these AI sims can be saved that'd be very very nice.
Stupid question but whatever.
In the French focus tree there is an option to 'abandon the delusion' i.e. the Maginot line. My question is simple: how do I fulfill the "you decided to no longer rely on the Maginot Line" check, or is it just a massive troll by the devs?
I think the title explains it enough.
When will any update which makes the mod compatible with 1.18.x be released? I'm playing the 2WRW Continued mod as ersatz and Novosibirsk's economy type as well as province names always bug out during the regional focus tree.
Self-explanatory. I'm inquiring about the name of the main menu song because yes, it's a banger.
I know there's a post from 9 years ago seeking answers to this question, but that isn't really reliable anymore, isn't it?
Currently I'm pretty interested in the man who created the Estado Novo in Portugal (read: a corporatist Christian imperialistic conservative oligarchic backwards enclave that at least held itself together for as long as he was alive) from the period of chaos that is the First Portuguese Republic. Given that the Kingdom is still very much alive and Salazar isn't a particularly dumb man (his rule of 36 years indirectly succeeded a 16-year period of 8 Presidents and 45 ministries), what became of him in politics, and is there any lore explanation of his presence (or la
fig. 1: Stand for our Great Badgers Patriot!
Once more the product of my incessant kink for unnecessary distractions delaying my projects to Narnia and beyond, behold this mighty, radiating portrait of Chairman Womble!
Colourised from scratch using the most basic HOI4 colouring guide found anywhere on the Internet and paint.net in 30 minutes with the caring hand of Altis' finest artists, one will gasp in awe and wonder at the holistic handsomeness of this great specimen of a man!
Behold the irradiating might of Chairman Womble every single Wednesday on this is
fig. 1: error message. Also absolute state of my life right now.
I've around 2000hrs on this game (not flexing, it's only been two years) and this is the first occurance of this particular kind of error to me.
Reinstalled Visual C++ Redistributable, .NET Framework and DirectX as well as verified game files' integrity. Tried starting the game with vanilla playset but does not work.
What would be the easiest course of action onwards for me? Is this problem created due to the recent updates to the game? Why does the launcher also at times crash and require me to restart?
I'd just started out making my first shooter just for fun and I'm already running into some issues with variables. Under a tool which is my test gun I have a regular Script "fireScript" to tell the gun to FastCast and deal damage, and a LocalScript "properties" to register clicks for fire and store information. To communicate between the two scripts, I added NumberValues and StringValues in a separate file "Properties" (with a capital P), assigned their Values using the LocalScript, and told the regular Script to read one value (damage) as a test. It recognises that the NumberValue "damage" exists, but prints 0 for its value, even though it's set in the LocalScript to 10, and the NumberValue
I was trying to mod the equipment tree to add new techs of my own, as a part of my project of converting the game into a timestamp from 1945 onwards. I was drafting around with the infantry research tree, but two problem arised.
First: I've set the localisation and the GUI for the new equipments and tried creating my first new infantry equipment via copying an existing equipment, parenting it to what was once "infantry_equipment_0" (renamed to "wwii_infantry_equipment"), but when I come to the research tree the 3D model toggle doesn't show on the research GUI and once the research is done (via "roic") the new equipment isn't craftable. The weird thing is if I copy an entry of,
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