Riftling
u/Riftling
!the thought exercise is flawed. Moash can't be redeemed. Fuck Moash.!<
Between the 3.20 buff to Frost Blades and the combination of two cheap uniques in Heatshiver/Yoke, the skill is insanely strong now at a low investment. You freeze and Herald of Ice pop entire packs while zooming through maps at Mach 10.
DPS: The build easily reaches a conservative 8m DPS on low budget and can scale into the 20-30m range with very high investment. Despite being a high attack speed build, it can still freeze even pinnacle bosses without issue.
Survivability: You sit at just shy of 4k health, but with evade and spell suppression both capped, death is rare. I've hit 98 without issues, and others running this build are sitting at my level or higher without any ROTAs.

I'm getting inconsistent gaps in the layer lines across my prints, and I've been struggling to get them fixed. I've started gradually upping the flow rate to see if that would make a difference and swapped out nozzles to make sure there wasn't a blockage, but so far I'm not seeing any noticeable improvement in the print quality. Am I off in diagnosing what's going on with these prints? They're all printed on an Ender 3 Pro with more than a few improvements (capricorn tubing, new motherboard, glass bed, etc.)
The artifact mod, Well of Prophecy, gives you super energy when you pick up a matching well.
The upcoming well mod, Elemental Shards, make stasis shards count as elemental wells for you.
A Behemoth can endlessly loop abilities to create as many stasis shards as they want utilizing Glacier Grenade and Heart of Inmost Light.
This can be done anywhere, including the starting match of Gambit. You will likely only need one Behemoth to fuel a fireteam of stasis sublcasses with a full bar of super.
Hopefully Bungie anticipated this with an internal cooldown on Well of Prophecy or something similar, but if not, get ready for PvP and Gambit to be scuffed for a while before they disa
Edit: I've been playing around with different settings since I posted this, and I ended up resolving the issue with the Enable Draft Shield experimental setting! When it stops to change filament, it deposits that spare PLA onto the draft shield instead of the print itself now. It also primed the extruder after changing filament by printing the draft shield first, making the new layer after changing filament print much nicer.
I'm working on printing my first Tinkercad project (a badge for Halloween), and I've managed to troubleshoot everything along the way to where I'm at now, but I'm pretty stumped on what's happening now.
I'm slicing the model in Cura (4.3) to
I recently installed a glass bed and some yellow springs, and when I did my first leveling test, I noticed my Extruder is hitching on something when it's moving along the x-axis. It noticeably catches onto something a few times when I slowly move the extruder across the x-axis. Any ideas on what this could be caused by?
This is what it's causing on my prints:





