
SentientPebble
u/SentientPebble

I've seen posts from a few years ago talking about 4e to 5e conversions of all the vehicles, but all the links I can find are broken. Does anyone still have the files?
I was trawling Wikipedia for… reasons, and I came across something very interesting:
‘Vaishnava thought holds Vishnu to exist in the alternate guise of "Isvara, the Lord of All Being" and the universe to be his breath that he will "assimilate" into him again, by breathing and causing the end of the world, which has happened before.[28] Afterwards, he will "exhale again and re-create the world."[28]’
Now, how does this tie into Yuki Tsukumo, you may ask? Well, I don’t think it’s a stretch to say Yuki’s death was controversial, and ther
Player Count: 4-5
Duration: 4+ hours
Picks: about a day before, if I have enough apps.
Communication: Discord and Roll20
Threat Level: Deadly
Mission: Data extraction/destruction
Metaplot: None
Location: Seattle, the Barrens outskirts specifically
Game Theme: Mirror Shades
GM Style Sheet: SentientPebble
Connecting to ShadowHaven BBS... Welcome to ShadowHaven.
"Hey Chummers, we're going to need your help. Ares really doesn't want us around, and they've decided to get Horizon in on the business - We've got reason to think Horizon's working up a pile of 'evidence' against us
Another martial art I wrote up, this one based on rushes and hitting people lots of times.
Silken Storm Style
Lore: Silken Storm Style is one of movement and grace, emphasising a bewildering mixture of slow, graceful movements and bewildering rushes. The martial artist pairs deceptively slow wind-ups with lightning fast executions, leaving her stunned foe behind to move onto other opponents. Practitioners of this style glory in the speed of the chase, in the chaos of open combat, and the chance to outmanoeuvre multiple enemies. While its stylists can overwhelm single foes with rapid flurries of attacks, its true power comes into play with multiple foes and open fields, where the st
This is my attempt at a survival martial art, and I'd appreciate any thoughts on it. It's on the more supernatural end of things, and it's definitely a more complicated one, but I'm not a hundred precent sure on how well I've executed it.
Hundred Gardens Style
Lore: Hundred Gardens style is one of careful, patient cultivation. Its students know not to hurry the flowers and the trees, and so fight with a slow, unsettling certainty. It can be a rather unassuming style when a fight first begins, but as the fight continues it gains in momentum, power and sheer scale, as the very world around the stylist blossoms with her essence. Very few have ever faced a Hundred Gardens stylist and co
I've gone down to the basement in Defender's Heart (After the cultists attacked) and the prison cell is open and I can't find Woljif Jefto. Does he disappear after a certain time has passed or a certain story trigger is met, and if yes, is there a way to still find him?
Someone once looked at the sky
They asked the only question; why
They asked the trees, they asked themselves
They stood up and asked someone else
And since that day, the question stayed
Asked by children while they played
Asked by kings and queens and lords
It always left them out of sorts
Many people took their stance
God’s own will or simple chance
Some have said to follow rules
Some called us evolutions tools
Were we all born good or evil
Or kind and cruel but always equal
Then there were those who did not care
About what life meant or was it fair
There was no God to feel our pain
Or to make things rather plain
No cosmic laws to make things f
The man stood alone, on the highest of dunes
Where the sand meets the sky, above numberless tombs
His eyes met the sun, and with nothing to fear
he whispered his secrets for no one to hear
None but the sand and the bones and the winds
Knew he was leaving his home and his sins
He'd stolen and killed and vanquished them all
The Lords who defied him or plotted his fall
And yet when he looked at his wealth and his gold
He did not shed a tear for his riches untold
All he had reaped he knew others had sown
And so he set off to make something his own
He spoke that and more from the highest of dunes
For none but the wind and the Kings in their tombs
He turned to
Picks - 24 hours before the game
Player Count: 4-5
Duration: 3-5 hours
Format: Discord / Roll20
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Disclaimer: The run is the opposite of hooding. You will be hired to do something immoral. However, you will have the option to turn against the Johnson, making the run harder, and swapping nuyen rewards for Karma. Depending on the circumstances, there may be other consequences.
Threat: Med-High
Objective: Solve a persistent problem for the Johnson
Location: Seattle
Themes: Wetwork, betrayal
Style Sheet: Eye of the Storm
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Message Forwarded from (Fixer):
Greetings, I have a problem I need solving.
Run Difficulty: Low
Player Count: Up to 5
Duration: 3-4 hours
In Game Location: Barrens
Game Theme: Destruction
Picks Go Out: 12/04/2020 1830 UTC
Style Sheet: Eye of the Storm
"Got a good one, chummer. Gang's been backstabbed by an ally and they want you to frag the traitors over as hard as you can. Doesn't sound like a tough task, and not much pay, but it's something.
RP (Optional): What's your response?
What do you think of betrayal? Ever been betrayed yourself?
Run requirements: Approved sheet, top 3(ish) dice pools, patience for a new GM on the Haven, last time run with any character applied on the
I've been doing custom battles against the ai, and I've been having quite a hard time. Any advice on army composition/general tips?
Why are the heroes splitting up and heading out to fight the titans or hunker down at seperate areas when we've had nothing to suggest that Bakudartillery, Grey Boy and Foil cant deal with them? It seems like keeping heroes well away from the threat zone (except to keep Axe-Face handled) while most of them protect Foil and Valkyrie/Bakuda, while Bakuda works on building some hax bombs (maybe even weaponising Foils power) would result in a lot less casualties and be a lot more efficient.
Reposted because the first title was spoilery
