
SplitFireify
u/SplitFireify

Hello, I seek your assistance in choosing a model(s) for balancing the card pool of my Yu-Gi-Oh! TCG cube format draft card pool. The Cube is a pile of cards standing in at 240 unique cards and n players (4-6) create boosters of 2n random cards and then pick one of the cards in a given booster passing the rest to the player on their left while receiving a booster with 2n-1 cards from the player on their right. This is repeated until all cards have been drafted, and the players build decks ranging from 30-40 cards depending on the number of players. Then they play best-of-3 matches against each other.
I wish to use the results of the games and the decklists to balance the individual cards no
Inspired by a similar thread on MagicTCG subreddit.
Lately I've been wondering how many people and steps are required to manufacture basically anything. Every metal has to be mined, smelted, treated and shaped before becoming just a small piece of a larger machine. This got me thinking if it would possible for one man to build an extremely simple silicon computer chip "in the wilderness" as in not using any object that they haven't made themselves. I realize this would take years of hard work but this could be an interesting hobby, starting from literally sticks and stones to create metal tools, refining silicon from sand and eventually building a working semiconductor chip by using current knowledge but not the modern tools.
What kind engin
Most games want the player to play out a power fantasy of mowing down dozens of enemies with ease. But sometimes it makes you wonder; how much could one man realistically do? With enough training quite a bit, but what is commonly seen in video games is just too much. Battlefield and CoD games, alongside with most other games, see you blasting through many companies worth of enemies without a scratch. Suppressive fire is not a thing to video game character. Or retreating. Only way forward in a normal shooter is forward. And only by killing everyone that stands in your way.
But I think there is beauty in a more grounded portrayal of a common soldier. They rarely kill all of the enemies. They
I bought this game from the Steam Summer Sales expecting to beat it once and forget it afterwards. The first playthrough took me about seven to eight hours and it was a blast (excluding The Star). But after beating the game I wanted to start another playthough just so I can beat my favorite bosses (The Hand and The Edge) again and just to experience the game again. So I played it again and enjoyed it more than on the first playthrough and I only took about 2 hours to beat, I didn't get a single game over this time. And after that I thought why not try the Speedrun mode and just see how well I'll do compared to others. And oh boy was it a blast. I did so much better than on the first playthro
Let me be honest. A few weeks ago if you'd ask me what's the worst class in the game I would have answered Warlock. All of us have been in those kinds of campaigns where there are only one or two encounters per adventuring day and that really hurts Warlocks. To me they were in almost every case inferior to a Wizard or a Sorcerer as casters and not competitive enough with martial classes. They had too few spells in combat and would be outclassed by any other full caster.
Then I figured where Warlocks shine. It's not combat, it's utility casting. They can afford to spam their big utility spells with almost now repercussions. Things like Fly, Invisibility, Suggestion, Dispel Magic, Dimension
