WaveCore
u/WaveCore
So I've noticed that GS has been getting a lot of praise lately, but I've always felt that Eyeball Collection has been the better "more AP/AD" rune. Here's a graph I made of the stats you get from both of the runes per minute, using the numbers for AD. My simplification for Eyeball Collection here is that you get 2 takedowns every minute, which you can argue is a bit too generous but shouldn't be that far off. I capped the minutes off at 20 because that seemed like more than a reasonable average game time to me.
To kind of measure the value of the two runes, I calculated the area under the graph lines. The graph lines are actually slightly inaccurate because
ARAM is obviously random champions rolled, but when you get a few or several rolls to work with, there's always room to theoretically choose the best comp available from your options. Some games imo are even won off of a single good champion choice that ended up saving the comp from losing to a certain matchup by default.
I wrote a simple script that randomly grabs 10 champions for the roster to simulate an ARAM champ select. This time they were:
Jinx, Zeri, Morgana, Zac, Gragas, Sona, Kindred, Lulu, Sivir, Katarina
The best, highest win % comp I think you can make out of these choices is taking Jinx, Morgana, Gragas, Lulu, Sivir. You're picking a very safe, reliable play around the hype
Hey guys, feel free to come roast my tier list, as per tradition.
I'll probably agree with any 1-tier difference disagreements, so mostly interested in 2+ tier difference disagreements. Not really interested in comments along the lines of "but actually in this certain situation/matchup, X champion is actually really good", main focus of this tier list is general/average strength. Factors I used to rank were a combination of:
-
average player skill I observe on the champion. Sure, a champion in C tier might be able to do super well if played by a experienced main, but that's not super relevant if that's not the case most of the time
-
how well I th
Melba is in boxes! please have a lot ready
I'm looking for Chrissy pretty badly so I can unite her with my Francine. Willing to trade a good combination of bells, NMT's, recipes, furniture, anything you possibly want at the moment
So I'm pretty sure I've satisfied "having 3 or less cards in draw, hand, and discard pile combined", but I'm not getting the achievement. Is there something I'm missing, or is this probably just a network issue?
Edit: Achievement description verbatim: "Have 3 or fewer cards in draw, hand, and discard pile combined"
Edit 2: I abandoned the run and started a new one, got another early True Grit. Did the same thing and got the achievement this time. Weird.
Been having some discussion lately with how good Nidalee is in ARAM. Do you personally think Nidalee is a strong pick or not?
My thoughts are that while yes she does have long range poke, it's single target, has a relatively slower projectile speed, and can be blocked by minions. Her main gameplay is chucking out spears from a distance, healing every once in a while, and throwing down traps wherever; a very low-commitment playstyle where you almost never have to be near the enemy team. This makes Nidalee very enticing to play in ARAM just because she's very safe.
However this is why I'm usually not super excited to have a Nidalee on my team exactly because her poke isn't as reliable or ef
So I have a hard time balancing farming in the jungle and recalling to cash in. Except for the first recall, I have a habit of only recalling if almost every camp in the jungle is cleared and if there are no gankable lanes, which makes it so that every time I recall I have about 2000 gold. Is this is a problem and how bad is it? Does anyone with jungling experience have any rules of thumb for recalling?
I had quite a few games today where I won my bot lane which usually translates into winning the game, and yet I had no honors after the game to my surprise. This isn't a rant though, I'm just genuinely curious. So how do you personally decide that someone deserves your honor?
inb4: "you probably were flaming your team the whole time", nope
Personally I think this really sucks. 500 extra HP means getting the passive probably around 5 minutes later into the game. 2750 HP was the sweet spot where you could get the regen passive if you built a tank/HP item 1st and then warmogs 2nd. The changes will make poke champions relevant for longer, as if they needed that.
What are your thoughts, happy or sad about the changes?
