A Take on Goonhammer about Horus Heresy Listbuilding
goonhammer.com/horus-heresy-practica-a-list-b...
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goonhammer.comI think we all agree the dreadnoughts are a little bit overtuned compared to other stuff in the game.
I've seen a lot of events banning March of the Ancients or making Contemptor and Leviathan Talons 0-1 choices. I also see cited that a lot of folks stick to '1 Dread per 1000 points' in their friendly home games.
Assuming they finally do a proper FAQ and balance patch for 30k sometime soon, what would you do to change dreadnoughts? Or would you not change them at all?
My personal suggestions? Change the fists to Brutal 2 and make it so they can only react with either 1 weapon or just 'defensive weapons' in the same way vehicles can. It find it silly when I try to shoot or charge a Levi
Dear Sir/Madam
The Last Errant is a fantasy western of 87,000 words that combines the gritty violence and awe-inspiring landscapes of Blood Meridian with a decaying magical world reminiscent of Dying Earth.
The Barren is post-apocalyptic desert where wizards, knights and cowboys walk amongst settlements resembling those of Frontier America. Common folk do not see the magic of the Barren, and think it mostly mythology, but magic is all to real and the fates seen by prophets are set in stone.
Our two protagonists are Tyn, a farmboy whose dreams lie in the legends of the Barren, and Callun, a knight and grief stricken survivor of Myth -- the last great city of the Elderfolk. In their trave
Hey r/DnD I need some help!
I'm running White Plume Mountain tonight from Tales from the Yawning Portal. There is a puzzle in room 5 (Numbered Golems) where the players have to work out the odd numbers is out of 5, 7, 9, 11 and 13.
The answer is trivial for a group that include 2 people with Bachelor's Degrees in Maths. It's 9, since that's the only non prime numbers.
I've always hated this puzzle, as how would adventurers from Fantasyland know about prime numbers?
Who has a better idea for a dungeon puzzle? Does anyone have any suggestions?
I'm doing some field research for a new RPG I'm writing. As players or DM's, what do enjoy about running and playing in RPGs? In particular, what parts or mechanics of D&D and its various editions do you enjoy?
Personally, I love that feeling of standing over the dust after a hard fought combat with adrenaline still rushing in your veins, knowing that your character could of lived or died by the role of a dice.
I'm doing some field research for a new RPG I'm writing. As players or DM's, what do enjoy about running and playing in RPGs? In particular, what parts or mechanics of RPGs and the various games and editions do you enjoy?
Personally, I love that feeling of standing over the dust after a hard fought combat with adrenaline still rushing in your veins, knowing that your character could of lived or died by the role of a dice.
TL;DR My party find the deck and everything is amazing.
My party were in an ancient, ruined dwarven stronghold on a fetch quest to recover a salamander for their dwarf smith patron who wanted it to improve his forge. They were a gang of murderhobo criminals who usually enjoyed Oceans 11 style heists.
After some extremely challenging shenanigans (while on a diversion I didn't plan on them taking complete with riddle doors, iron golems, wyrmling eggs and living statues etc) they reach the throne room.
In my setting there are riddle doors. Basically, there will be a riddle and you enact the answer of the riddle to the door. So if it's water, you throw a cup of water on it and it fades to
Matt put some stuff up on his twitter about the type of campaign he wants to run for the stream in August.
Here are the list of options: http://squaremans.com/Campaigns.pdf
Here is where he lets people vote for what they think is cool: https://twitter.com/mattcolville/status/877719709084336128
My vote went towards to Iron Tower, which sounds like the most interesting and atypical option of the four.