caled

u/caled


r/whatisit•

https://drive.google.com/file/d/1HH0ymZEzi3xm1lzU2I7uhoeurnii7Dkd/view?usp=drive_link

Link is to a 4 minute mp3. My dad lives in a 55+ condo building. For the last month this rattling noise has been keeping him up at night. He's lived there for 2 years and it's only just recently started when a new neighbour moved in above him.

He says the noise is only there at night, usually starts around 11:30pm, and lasts until the early hours of the morning, maybe until around 7am. The rattle is sometimes longer, sometimes shorter, as you can hear in the mp3. The time between the rattles varries as well, sometimes it's minutes, sometimes it's longer, even an hour.

Building management have ackowledged

23

r/DIYUK•

Hi DIYUK,

A while ago we noticed a baseboard bulged out a bit, it looked like a leak. We knew there were hot water pipes behind the wall there as the wall becomes hot when the boiler/rads are turned on.

I marked where it had bulged out with a pencil and kept an eye on it. For a long time nothing changed. Then it changed a bit, and again nothing for a few months, and in the last few days it looked like it bulged out significantly more.

So I decided to expose the pipes to see what's going on. I'm not sure what I expected but definitely not for them to be plastered in like that.

Questions:

Is this ok? Are pipes ok to be plastered in like that?

Where do you think the leak is coming from? I

43

r/FarthestFrontier•

I love this game and I've put almost 200 hours into it, come back to it after almost every patch, but I've lost count now of how many times I've wanted to start a new game, but I've given up because the maps (which are slow to generate in the first place), have all been boring.

I seem to always get flat areas as far as the eye can see, with little to no interesting features like lakes or mountains. And if I do get some lakes, 9 out of 10 time, it's just one massive lake. I would just like some more variety in maps. I'm not even talking about resources, just give me interesting terrain!

Hopefully that's something on the roadmap.

179

r/godot•

I've set this up (as far as I can see) like the tutorial.

I have a player_attack.tscn, with a RigidBody2D that has AnimatedSprite2D and CollisionShape2D as the children.

Then I have monster.tscn, with an Area2D that has AnimatedSprite2D and CollisionShape2D as the children.

Both have their collision shapes set up. I've enabled "Visible Collision Shapes" in the debug menu and I can clearly see the attack collision shape going through the monster collision shape.

On the monster, I've set up the signal for body_entered (and all the other enters just to make sure I haven't used the wrong signal)

16

r/1Password•

I installed the latest 1password app on MacOS, 8.9.8 (80908009). I've noticed I can no longer search/filter my vault items. We have hundreds of vaults and some of our vaults have a lot of items. I used to be able to search/filter within a vault, so typing something like "login" would show me only the items in the vault that have "login" in the name.

Now, the only search available is the organization search that searches through all the vaults, which is pretty useless for us with the amount of vaults and items we have.

Is there a way to re-enable this this search/filter functionality? The desktop app is pretty much unuseable for us now.

Edit: I've uninstalled Version 8 and reverted bac

325