So the new crafting potential in season 2 is amazing. It makes it possible to play and craft and improve as you move along with less help from a dedicated mf char and uniques. It is neat.
However, it seems that rares will be neglected, or as neglected as they usually are and not worth picking up, whereas a large amount of magic items will be instead. It's a pity as good rares can represent that surprise at the end of a unique mob battle that can give you a good endorfin kick that we all enjoy. Instead, crafting and getting good items for crafting requires only finding magic items which are a lot easier to come by, making it less interesting to gear up for mf and picking on unique mobs alone