llPerplexion

u/llPerplexion





r/Blackops4•

At the moment, it takes way too long to fill up the slots for people that left a game. If the game is a blowout or it's close, that's understandable and honestly preferable. However if you have a game that's tied, and even moreso if your team is doing well, and a few people on your team leave, it shouldn't take 5 minutes to fill up the slots on your team with new players.

An example: I was in a game of control where it was a 4v4 and tied one one, and I was on about a 15 gunstreak, but two of our teammates left. So it took one and a half rounds for new ones to come in, and at that point the game was pretty much over. And to rub salt in the wound they ended up putting one more on their team s

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r/youtube•

So I have my channel verified, and Im trying to upload a custom thumbnail to one of my videos. But when I upload it and press save changes, it automatically replaces the uploaded picture with one of the auto generated thumbnails. Can someone help me with this? I've tried various things and nothing worked.

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r/Blackops4•

Accidentally mantling due to jumping by an object has gotten me killed quite a few times in this game. No idea why they dont have an option to disable it seeing as this will definitely affect the pro scene as well as they jumpshot a lot in there.

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r/Blackops4•

So we have the highest ttk Cod ever, where if they ever wanted to make headshots matter, now would be the time, but they decide not to do it. They also dont seem to realize we have a lot of pc players this year, and on pc where aim is a lot easier, headshots are what differentiates the skill gap a lot of the time.

And while there at it, remove flinch (also known as aim punch), so we cant get lucky flinch headshots. People have been complaining about flinch for years now, its the reason why toughness in BO2 was the most crutch perk in cod history. I have no idea why they still keep it in the game.

And while it does seem like they're lowering the skill gap by doing this, they also dont seem

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r/Blackops4•

So for anyone who hasn't heard, the assault rifles got an aim down sights nerf across the board, they now ads around 20 milliseconds slower (I tested it). The big issue with this is we're heading in the direction that pre title update ww2 was at, where Aim down sight and sprint out times were a lot slower before they got buffed, due to everyone in the community complaining. Making the the aim down sights slower will just promote more defensive play (camping) in the game.

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What they should've done was buffed the tactical rifles and smg's aim down sights, and also maybe the hades lmg, as it doesn't have QuickDraw, and the SDM, as it's basically a 4th tactical rifle. The other lmg's are pre

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r/Blackops4•

So I decided to test out the changes for myself for the nerfs to the ar's as well as the lmg's, along with the ads nerf for the pistols. Here's what I got:

Assault Rifles: Prenerf Aim Down Sights (Ads) Speed: .275ish (frame rounding could make it vary a little)

Postnerf Ads Speed: .3

Prenerf Quickdraw Ads Speed: .233

Postnerf Quickdraw Ads Speed: .25 -.267 (a frame or two slower on 60 fps)

Maddox with quickdraw 1 and 2: This was untouched, its still .15, which means it was sort of buffed in comparison to the other ar's .

ICR Headshot nerf: The ICR now takes 4 Headshots instead of just 1 headshot to 4 shot kill within its 50 meter range (it does 38 damage with headshots instead of 40)

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r/Blackops4•

*****This applies to multiplayer only

The SDM is basically the drakon/karabin/m21 ebr of this game, its a two shot semi auto sniper with a solid time to kill if you hit both shots consecutively. The issue though is that it has noticeably lower aim assist than reg guns, meaning it's harder to hit the targets in this game due to how fast people move and how you have to get used to the aim assist on the gun because it's different than all the other reg guns.

The other issue with it is how slow it aims down sight, it ads's slower than all other reg guns, and because of how slow it fires it also punishes missed shots more. Because of how these maps are a lot of close to mid range engagements y

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r/Blackops4•

I got my first nuclear by doing this, my strike team ended up getting like 10 kills and I clutched the last kill before dying right after, and to my surprise I had got a nuclear. If you're a decent player you might as well run the strike team so if you ever get a good enough lobby you could go for it.

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r/Blackops4•

Due to a video posted a few days ago that got heavy traction on this sub showing the delay on LAN (offline) connection for when someone jumps around a corner and sees someone else first before that person sees him (known as "peekers advantage"), a lot of people seem to be under the impression that jumping around corners is actually an exploit and a serious advantage. Heres the post: https://www.reddit.com/r/Blackops4/comments/9p1lit/this_is_why_people_jump_shot_you_around_corners/

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Well, I actually did some testing, and compared to just walking or running around a corn

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