Title says it all. Anyone else kinda tired of this game that started off with the vision of being little 3 minute sessions often taking several minutes per turn because of all these animations and effects, even with the FF function, playing one by one? A bullseye turn doesn't need to last my entire bathroom break looking at clunky FX.
macboot
u/macboot
I'm starting a new game soon, and for my character I think it would be really neat to make a character who specializes in finding, studying and surviving dungeons. Sort of an Archaeologist adventurer. I know the Thief archetype is pretty close to that, and the Dwarf's Stonecutting skill would help a lot, but they don't really feel right, especially as a dwarven thief. So I'm wondering how other people would do it, either with homebrew or vanilla assets?
I just fought a raid where it recommended 5 people, but I took out the quilava with just 4 pokemon? Is the difficulty adjusted? Also, I earned 12 white balls to catch it, but I failed the whole time while using razz berries and a nanab I had(I don't know what that does...).
Also, there was a lugia down the road the other day, but I couldn't make it to the raid, so was that just absurdly lucky and I'll never see it again or do I have hope?
And does everything give more XP now? Because it really feels like I've been getting a lot of XP!
Sorry for the noob post, just hoping some people can help me get back into it now that I have data!
I was just thinking about bakasura and how so many people think he sucks for various reasons. At the same time I was thinking about how last-hits/denies work in other MOBAs and while I definitely think that de-emphasizing last-hitting by not being a massive bonus is good, I kinda miss Denies. So it occurred to me that to give Bakasura a little more viability, especially in solo lane and in late game when there aren't many buffs or lane minions up for eating(especially in the smaller game modes like joust, where your team clearing the camps and waves too quick can be a huge pain) he could have the ability to use his 2 on friendly minions too. This would of course have the penalty of reducing
So I just finished episode 9, and I'm thinking specifically of the scene where she deflects Yuuya's attack, and Meteora "explains" how it works. I'd gotten that she had to tell at least one lie, and have it cover up another lie or something for the "lie within a lie, turns itself inside out" schtick, but the way Meteora explains it, and the wikipedia page sort of implies though it doesn't seem clear, is that she has to make a claim that is true, then have a person claim that that is a lie, and then her ability makes them right? Is that right? So she isn't actually lying until someone makes her be (or have been) lying? But then how does that fit into that fight? I guess she claims to be weak,
So I just finished reading Neuromancer by William Gibson, and my edition ended with an afterword by Jack Womack. He goes on to describe what an amazing writer, ahead of his time Gibson is and how they both seem to hate the label of cyberpunk (correct me if I'm wrong, people who have read it). But he also focuses a lot on how our past affects us, and how it can never let be let go(which I think clashes a little with the themes that Case should let his past go and stop letting it hold him back but...). Here he mentions that the opening line, "The sky above the port was the color of television, tuned to a dead channel" is great even if televisions don't show the same colour. At first I imagined
Hello,
I've been learning to make games for a couple of years now, and I understand that having a good on-hand knowledge of math is a great asset. I enjoy math and always perform well on math tests, but I have trouble remembering even simple formulas when I really need them and wind up having to google them. I'd really be interested if someone could suggest a math book that I could read and study on my own time and have by my desk? I understand linear algebra and some calculus can be very useful, and again I enjoyed those classes, but a textbook focused on either practical math for game programmers or just useful fields would be amazing.
Thanks!
Sorry about all the text, but I don't know where else to ask...
So my mom really enjoys free to play hidden object or match 3 games on her phone. Unfortunately, a lot of these are frustratingly badly designed, and some just plain crash after she gets to a certain point. So I've started looking for games like those that she might enjoy. Unfortunately, her phone is a blackberry, so I doubt I'm going to find much better on there and her apps aren't getting updated much, if ever, to fix the problems. But she has a laptop, so as long as I can avoid using a middleman like steam, she would be okay with playing them on there. I'm also looking for a game that will last her a while, because at least
So I've been working on getting this shader or this shader working in a game (hoping to make things melt when they are hit by lasers!) but they only seem to work on spheres really. When I apply them to a cube, the cube splits at the sides and causes some weird effects that don't look much like what I'm going for. I'd really appreciate some help if any of you have some experience putting together weird shaders and effects...
So I've been working on a project trying to make a mech-combat game, and as one of the features I want to play with I'd like to make the mechs' bodies actually melt or deform as they are hit by lasers/bullets. I've tried using this tutorial to make meshes with a really impressive melting effect, however I cannot seem to find a way to get the effect to work properly on meshes that weren't supplied by the package, like cubes (I image a mech would be made more out of cubes than spheres...)
After that I've looked into several other kinds of mesh deformation, such as defkit(it ran too slowly, I don't think it would work
I tried reading an askScience post about the ISS, but I didn't really understand what's so special about their heat sinks, and how they can just pipe all their heat out into them and then it radiates away there and not other places. But really I was wondering about space ships in general, don't they all create lots of heat that needs dissipating? And they don't all have big panels to fit their heat sinks, right?
So I have been working 8-4 on every weekday, with a martial arts class starting at 6:30 on Mondays, Tuesdays, Thursdays and Fridays. Problem is, it takes me half an hour to bike anywhere, so to/from work and to/from classes is half an hour. But I get home from work and I want to eat because I'm hungry from having whatever little lunch I could pack in my lunchbox (Leftovers from weekend suppers usually), but I can't eat too much or I'll get all sick during the classes. Then after the classes, I usually still feel kinda hungry.
So I've basically wound up eating something like: Instant oatmeal for breakfast, some leftover pasta or something for lunch, then for first supper a burger(if I eat i