mayobutter

u/mayobutter



r/MarioMaker•

While messing with blue skull platforms I stumbled across a way to create a single continuous long moving platform by forcing the player to trigger one after the other. Here's the setup:

Blue Skull Platform Launcher

Each vertical track piece starts with a blue skull configured to move downwards. The player is forced to trigger them in succession. Once the "snake" is created you can guide it with tracks like normal.

Another Action Shot

Since blue skull platforms are unique in that they move faster than anything else and are only triggered when landed on, I figured this was worth posting. Maybe someone can make something cool

2011

r/MarioMaker•

Level Title: Skeleton Belly

ID: ECF6-0000-00AD-AA2E

Description of Gameplay Elements:

The colossal Skeleton Belly crowds the sky with his monstrous wooden offspring. His children are tiny and large and silly and murderous. The only way through is to plunge into his swampy mouth and race through his hell tummy. Skeleton Belly all mixed up inside, you see?

Images / Video: Image 1 Image 2 Image 3 Image 4 Image 5


21



r/Rochester•

Wondering if there's anywhere I can walk in and sell my old Macs & monitors. There was a place by RIT I sold an egg shaped iMac to years ago but I don't think it's there anymore. I've got:

  • 2009 27" iMac
  • 17" MBP (old)
  • 15" MBP minus a hard drive
  • ACER 1680x1050 monitor
29



r/gamedev•

Flash isn't cutting it for me anymore, but I can't give up the rich animation tools. What are the alternatives?

It seems like a lot of people are using 3D tools (like Unity) with a camera fixed on an axis to mimic 2D. Is this the standard approach these days?

I've also considered using a fast SVG parser (which supports animation), like Cairo (which FireFox uses). Really like this approach because I'm not bound to a company (Adobe, Unity). I'm only going to be using bitmap fills on simply polygons and simple (x, y, rotation) animations, so the rendering should still be fast, right?

Basically I want to be able to use GPU accelerated 2D graphics, but also be able to layout & animate tho

513