microCACTUS

u/microCACTUS


r/gamemaker•
q = file_text_open_read(working_directory + "anim.txt");
file_text_read_string(q);

if q == -1 show_message("oops");

So these are the only lines of code I wrote in my empty project, because I wanted to try out the use of .txt files.

However it doesn't work. An error comes up stating "File is not opened for reading."
If I click on the "Ignore" button, and keep running my game, the message "oops" is shown.

These elements make me think that Game Maker cannot locate my file, called "anim.txt", inside the so-called working_directory.

I did a little bit of research to make sure what and where the working_directory was in Windows 10, and what I found was confus

210

r/gamemaker•

game maker tells me that I am
"trying to index a variable which is not an array"
but I don't seem to understand what makes my beloved variable distanceprojection a non-array. A picture is a good way to show my problem:

http://i.imgur.com/8EzzzJY.png

where did I go wrong? What could cause distanceprojection to not be considered an array?

36


r/strife•

I started the tutorial tonight. I found a spelling mistake in the /help text, also pretty much ALL of the ingame voice clips from the tutorial quests and instructions have their beginning cut off. Without reading the subtitles, I'd be missing the first word or two words of every line of dialogue.

04

r/DotA2•

I want to talk about a change from patch 6.84

  • Melee attacks now miss if the target is farther than 350 range more than their attack range

This change was made to prevent buggy long range melee kills that used to happen every once in a while, we all know that.

This had however a collateral effect in Valve's least favorite game mode: Ability Draft.
Now I won't try to argue that this was "unintentional" or "intentional", since the game mode is all about mixing and matching weird unexpected combinations, but the change, however you want to consider it, is pretty big.

**ranged attack/spells like Liquid Fire, Frost Arrows, Arcane Orb now miss 100% of the time if you cast them with a melee

14561

r/DotA2•

As for all cosmetic items, obviously, it would need to be absolutely optional and toggleable.

The Fog Of War around Roshan is not "normal" Fog Of War, it has its own little rules (pretty easy to understand).
It would be nice in my opinion to have items that make that particular cloud of fog look like a curtain of smoke, greenish miasma, stormy clouds or something cool.

Obviously if done wrong, with too strong effects it could clutter the view and make it hard to see whether the fog is intact rather than dispelled, but I think it could be done well, subtly, it's as always something that anyone can turn off, and it would give Valve a new universal item along with overlays, weather effects

11

r/DotA2•

I think I understand that Workshop Tools are only for drawing terrain and placing things on the map, while general settings like "starting gold", "victory conditions", and ALL of the customization of units, items and spells has to be done by WRITING BY HAND the scripts, just like before the tool was released?

015

r/DotA2•

So a week or so before TI the flair for Team Empire was changed to this one I have right now. It looks really nice, but I'm not sure where it comes from or what it even is (a winged sword? A phoenix? A trident?), I know some other teams had a similar treatment, I think iG got some sort of donut which is a stylized version of their main logo, but this thing is pretty different from the usual Pahonia that Team Empire usually uses as symbol.

Does anyone know where it comes from? Maybe one of the Reddit admins made it? Can I know what it is?
Maybe it's from some Team Empire website I don't know of, maybe it's an old symbol revamped or something? What the hell is it?

04

r/rpg•

This is my first post here, I'm sorry if I'm somehow breaking some rule or this is the wrong place!

The thing is, I need a tool for a Campaign I made.

The ruleset is very loose and homebrew, I don't need any dice-rolling or anything complex, the classes and characters are created, the fluff is written, the world map is drawn, I need a way to communicate with my players (I'm the Master).

So the only thing I need is a channel to communicate with my players, who are going to be around 8 in number.

It will be a written adventure, where every player writes his or her next step and I write what happens next.

This, ideally, in a separate channel for each player, so each of them can do things b

2412


r/DotA2•

I was fiddling around with the left page of the Compendium visible from the Dota website, and this is the best I could do to make it clearer. Still, I don't know what it's supposed to look like.

It's like some kind of bird smoking a cigar or with a blowgun?

Can you see anything else (Dota related) in this image? Did they copy and paste it from somewhere else? I remember some sort of heraldic dolphin that looked a bit like this in some Valve artwork (the decoration of a map?) but i can't seem to find it again

11

r/Dota2Modding•

Hello everyone, I'm not sure this is the right place to ask these questions, but although I managed to make a custom map with the SDKlauncher, and I can edit Heroes and Spells messing with npc_heroes_custom.txt, npc_abilities_override.txt, for some reasons there are things I just CANNOT accomplish:

  • I can edit npc_units_custom.txt as much as I want, none of the units that spawn/are placed in the editor actually show any difference.

  • Although I get different effects editing these .txt files, I can never get ANYTHING to happen when I edit the .lua files in the "vscripts" directory. GameRules:SetPreGameTime( 10.0 ), STARTING_GOLD = 9999, none of these lines have ANY effect whatsoever on

21

r/DotA2•

I'd like to discuss spells and items that seem really nice on paper but never quite work right for some reason. This way maybe someone can explain how to use them effectively. I'd encourage you not to talk about items that you never purchase but you know they would be decent, but rather point out some things you actually tried and didn't work out the way you expected them to. I'll start with some things.

  • Test of Faith(Teleport): it seems really nice, but in pubs I'm always terrified to use it, because it's really rare for someone to be in danger for 3 seconds straight without dying. And often when you see someone fighting you don't know whether he's just cutting his losses because he
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