morbidexpression

u/morbidexpression



r/lspdfr•

Someone pointed out on the Oculus subreddit that LSPDFR works with the recent (and astounding!) REAL VR mod last week, and I've just spent most of the weekend giving it a try and tweaking my config to get better keybinds going.

https://www.reddit.com/r/oculus/comments/dkhib0/who_wants_to_return_to_los_santos_to_play_the/

Hot damn! The FOV on the police station menus is as screwy as the cut scenes, but once you get on duty -- wow. Works like a charm. All HUD stuff works, all indicators visible.

I might have gone a bit Maniac Cop but it was a delightful experience! No Steam VR support yet but if you have a Rift and sturdy VR legs, this is well worth the experience -- vastly better than the

91

r/GearVR•

It's telling me to exit and update, but no update is available and uninstalling/reinstalling doesn't work. Are they pushing a new update through for Connect or am I just fucked here?

20

r/ghostbusters•

Hullo, Sony! Gee, this Ghostbusters thing is a freakin' mess, huh? Anticipation and toy sales should be through the roof already! Why isn't it? Amy's gone and Ivan's cranky since the leaks. Your dapper director is melting down on twitter and doing damage control. Your big box office draw star is confused about the historically, epically bad trailer and doing MORE damage control. If I know studio execs, you're already distancing yourself from this and pinning it on Pascal. So what do we do next? Pull up a chair. It's time for some TOUGH LOVE!

I think the best shot at doing something watchable with Ghostbusters would be a 10 episode streaming series on Netflix. Loosely serialized, building u

5114

r/ghostbusters•

I tried this before on an older version but couldn't get any 3d depth so gave up. With the newest version of VorpX, I creating a new profile based on UE3 engine games like Mirror's Edge, adding the executable for Ghostbusters to it allows it to load up via VorpX in 3D: both Z modes and Geometry as well, tweak to your preference. I had some audio stutters until I turned the crystal image function to low.

I played it in virtual cinema mode, turning off the ambience and recentering the positional tracking while leaning backwards so when sitting normally the game filled the screen nicely. Lowered headtracking sensitivity so moving your head just moved around the virtual screen and didn't disor

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