pendia
u/pendia
The quote "Soft is the goal" is bouncing around my head, I want to rewatch that video/podcast but can't remember which one it was. Does anyone know the source of that quote?
For those unfamiliar, it was a bit of a rebuttal to the “Hard times create strong men. Strong men create good times. Good times create soft men. And, soft men create hard times.” quote that sometimes goes around, saying that the goal of civilisation is that we don't have to fight for survival and instead we can be "soft". He put it much more eloquently, but that's the basic idea.
I'd noticed that minimap overlays only come with green wards. When watching a streamer using colourblind mode, it's pretty obvious where their wards are. I couldn't find a colourblind version, so I made one - hope its helpful to someone. https://imgur.com/a/azeiTmV
I took a bunch of kinetic field buffs, and suddenly it stopped appearing. This happened right as I got to -100% setup time. So many upgrades wasted...
I have a half baked idea floating around my head of a dungeon that players come to multiple times throughout a campaign. They discover it at level 1-2, investigate, and come up against some barrier that they cannot overcome at this stage. So they take the loot they have gathered and leave. Later in the campaign, they return with some way of getting past the barrier they were previously facing.
In much the same way a Metroidvania shows you a ledge that too high to jump to until you come back with a double jump, I want barriers that can be overcome with the correct skill/tool/knowledge that can be obtained elsewhere. But this requires barriers that players can see can be overcome, but are o
So I was thinking about giving a few utility spells the ritual tag (e.g. zone of truth, speak with dead), and I thought - what if every spell was a ritual? This is only for normal casters, so ignore things like the ritual casting feat.
There's certainly a lot of spells which don't get a lot of use for this. As an example, fireball - maybe it's useful in a siege or something, but you aren't going to spend 10 minutes to cast fireball in a normal combat.
Healing is one thing that might be overpowered. However, it does take 10 minutes, and if you have 10 minutes you probably also have time for a short rest, so its not super OP.
Long lasting self buffs, e.g. Mage armour and Aid, benefit pretty
Very minor spoilers ahead.
The Manton Effect protects people from harm from their own powers. For example, Sundancer can't cook herself. Would this apply to Taylor for sickness?
Taylor gets covered in bugs fairly regularly. If we did that, we'd probably get sick pretty fast. We don't really see that in the story, but that's hardly conclusive - it could be off screen, or it could be that she showers etc enough that it doesn't matter.
But maybe, just maybe, there's a justification for her having a brute rating :D
In Worm, we see a lot of how the Protectorate works for the US. But this is helped by Cauldron, and has the support of powerful capes like Dragon (specifically, making the birdcage).
Are Cauldron doing similar sorts of things in, say, New Zealand, supporting unwritten rules etc? Do they have deals with the US/guild/whoever is in charge to take people to the birdcage? Are there government supported teams that are part of law enforcement? Allowances for Vigilantes?
Hi, I have a few IRL friends who are interested in playing some sort of tabletop RPG. I would like to play Weaver dice with them, however they haven't read Worm before. So I have a few questions:
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Is Weaver Dice playable without reading Worm? I'll have to introduce some extra things (such as what trigger events are), but is there too much of a barrier to entry?
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Are major spoilers needed? Some things are going to be spoiled (such as trigger events), but with the right setting would it be possible to play a relatively spoiler-less game? The intention would be that they would be convinced to get into Worm after playing Weaverdice :)
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Is Weaverdice an easy system to play/learn? As I sa
I have been thinking too much about this sort of stuff. Weaverdice documents are somewhat addictive to read.
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Are the powers gained from multitriggers obtained from a mix of shards? I.e. what Circus triggered, did the firebreating shard say to the hammerspace shard "yo, we should team up for this one", so that both shards maintain the same parahuman?
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Do multitriggers have to be from the same sort of trauma? Can someone get hit by a car and get a "brute" trigger, while another wants to avoid police scrutiny and gets a "stranger" trigger, but this count as a multitrigger so that they both get a brutey-stranger
Worm is an amazing story. But given the rather large amount of fanfiction, there are various ideas on how it could have happened. Not that they are necessarily better than the story line of Worm,^oranygoodatallmostofthetime but they can certainly be interesting.
This thread isn't for 'editing' per se, but more of the ideas of roads that WildeBeest could have gone down, but didn't. Most of us agree that the time skip is jarring, but perhaps that could be solved via editing without changing the story much (although I'm no writing/editing expert - perhaps it would need more of an overhaul than I would think).
My idea is below, but what would y

