I've had a game idea formulating in my head for a couple years now and I've just started implementing some stuff for it. The idea is essentially similar in control/interface to Dwarf Fortress (You place orders which may or may not be followed, designate construction, etc), but managing a large-scale war roughly similar to the eastern front in WWI. I'm mostly interested in exploring the logistics and command issues that would occur in a static, positional war. I know DF isn't really a roguelike, but there's no r/dwarffortresslikedev. I'm an experienced programmer but haven't worked on any games since I made some Flash games as a teenager.
I don't mind that this game has an absurd scale and
![Watch me [p]ulsate](https://i.redd.it/rl7n83dycex61.gif)
