Using ChromaFort+QuickFort what do you think of this layout?
Posted Oct 16, 2012, 4:31 PM UTC
Posted Oct 16, 2012, 4:31 PM UTC
The only problem I see is that you have two chairs for every table. The dwarves like to see a one-to-one ratio. You can shrink your booze stockpile slightly, or re-shape it, and use this plan instead.
I did not know that dworfs don't like putting two seats to a table that's an awesome suggestion though. I've always done 2 chairs to every table.
thats one of those things that i never see pop up on their thoughts, but everyone says is bad.
They get more happy thoughts from having a table to themself - and if you ever have two of them actually sitting on opposite sides of the table, only one of them actually gets to use the table at a time.
They only know how to sit a single plate pile of food in the center of the table, so anyone else that comes around just thrusts his food in the pile, which displaeases all involved.
Good knowledge.
If you have enough tables it honestly doesn't matter, but when you're rocking, say, 6 tables with 12 chairs for 40 dwarves, they're going to share a table and get pissed.
If you put two tables with two chairs around them, it's the same as having a large table.
This was my first thought. Sharing a table generates an unhappy thought. Great layout though.
Too horizontal. I say make it smaller and build deep. Efficiency will skyrocket. All praise to Armok.
some go for design rather then for efficiency :D
Armok cares not for this..."design." Into the magma pipe with this one!
Low-efficiency art, which is a perfectly fine way to play.
By my count that is 68 dwarfs in an area about 70 x 70.
Yeah I like giving my dwarfs big rooms. If I give them these 3x3 rooms in something like Marble or Obsidian then even the worst disasters don't seem to faze their happiness. Also I like the shape, squares get boring after a while. I'll probably end up having to dig 3 of these though to accommodate my pop limit.
IMO you can do with 1X3 rooms as long as you have a decent mason, carpenter, cook, and engraver. Unhappiness spirals can be avoided by generally using one man for these jobs to level them up quickly.
I think you should spread out your booze stockpiles. Dwarves drink a lot more often then they eat, and they don't use a table for it. They just go to the nearest stockpile and do their thing. So, you should have small stockpiles all over your fort. Probably the best spot to add one here would be the far side of the staircase, away from the center. You would also be good having a few barrels outside of each workshop.
Around stair cases is a great idea! I suppose that I could convert my booze stockpile to prepared food.
Well, try not to put them too close. If dwarves are standing around drinking they can get in the way of other dwarves. It won't block a passage but it will slow down traffic. So, you should put the alcohol on the sides of your hallways, or the center of junctions, where dwarves will walk less
Great idea to place booze all over! I am going to bring this up to my boss.
It's good for morale and alocohol powered robots.
I did not know this. Great info.
I like it! I may have to steal this. Particularly since it looks like if I remove your booze stockpile I can fit my spiral staircase there.
Would you like the normal sized bitmap? I inflated it so you can make out the details, but the normal size one is 1 Pixel = 1 Square so its easy to import with ChromaFort/QuickFort.
Why yes I would! Thanks!
Here is the 1 to 1. I also included the one without the inner most ring, which is what I started with but modified when I realized the dinning hall would be far to large.
Awesome.
Very cool. I suggest you construct via quadrant as the population grows, instead of by rings, otherwise all the dorfs will be unhappy from the noise instead of just the ones on the border of the new areas.
I'll probably build 3 of these stacked on top of each to accommodate migrants. I'm not exactly sure how to extend past the outer most ring right now. I'm trying to avoid what I call "double walls", where you have two exposed walls up against each other with no space inbetween, it displeases me.
I currently have stacked housing on 4 levels, but even mining the floor below disturbs the residents above, so in my stack I dug it all out at once, and then smoothed & engraved one half of it on all levels, let people move in, and then did the rest. There were a few noise complaints but nothing serious.
Smoothing and engraving is my biggest problem, since dwarves won't smooth and engrave under furniture and I often don't have the spare man power at the start of a fortress to smooth+engrave a level before furniture is moved in =(.
On my current fort I got lucky and had a super engraver in one of my early migrations. I don't sweat it if I miss a few floor tiles, but I am definitely not that meticulous about aesthetics.
EDIT--also, it is not a big deal to let the dorfs make do with a dormitory until the housing is ready. Just load it up with beds and then move all the beds into the rooms when they are ready.
I usually plan for those double walls. Without them, your walls are shared between bedrooms, which decreases the happiness value of each room. But I like to overdo the bedrooms a bit: http://i.imgur.com/KvKVa.png
I thought noise was disabled, or did that get turned back on?
I guess it's on, at least my dorfs have complained. I am playing 34.11 vanilla.
http://dwarffortresswiki.org/index.php/Noise
Unlike in the past, only 5 jobs are known to cause noise:
Digging - 8 tiles
Wood cutting - 8 tiles
Engraving - 4 tiles
Fortification carving - 4 tiles
Removing constructions - 8 tiles
So you're right that noise is on, which I didn't know..I still thought it was off.
So, you're right on building by quadrant.
Doesn't it also radiate through z-levels?
Dwarves don't like sharing tables.
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Looks really good. One thing I would change would be the pillars in the middle of the 4 main corridors. Could potentially cause some congestion issues if its highly trafficked. Just move the pillars along a few steps so they are in the middle of the little alcove bits you have in the corridors.
I copied the pic awhile ago to use someday and just built it by hand, then came back here and read some of the comments and decided to google chromafort >.< haha lesson learned
That's quite pretty. I have been looking for ways to de-square my fortress lately. I may steal parts of this layout.
I think I'm gonna steal this design because it's pretty awesome.
The problem with having 4 stair entrances (and so assuming 4 primary stairways) your FPS is going to go down the shitter once you hit 100 dwarfs give or take from the path finding that will be happening with every dwarf trying to figure out which stairs to use.
Ah you have just revealed to me my problems with past forts having multiple stairways! I think then you are right. I will modify the design for a central stair case (this is actually easier for me to build anyway). I will probably put my well in one of the places the four stairs are and maybe put booze stock piles at these junctions instead of stairs.
apart from the fact that I'm dumbstruck because it resembles a layout that I would've liked to have, nothing :D
Ah, I see. You're looking to drive the dworfs insane via a total lack of squares.
That gets a hearty upvote from me.
Huh? I never knew dwarves required squares to function. And here I was trying to make my rooms nice, spacious and as oval/round as dwarvenly possible.
Was joking. It's a reference to Matul Remrit.
Oh. Upvote nonetheless, even if I don't understand the reference.
Read that shit, it's hilarious.