Cold Logic Template id: 2X4VPVVY
Map id: 2X4VPVVY
Creator: Mutant1988
Here's another small logic template that I publish for the benefit of the community. Feel free to use it as a basis for your own levels. If you find it useful, or at the very least interesting, please rate it up.
The way it works is like this:
A constantly draining Temperature gauge (Number variable) that is refilled inside designated volumes. When the temperature drops beneath certain thresholds, various effects are triggered. Those effects include slowing down the player and inflicting damage, with the severity being dependent on how low the temperature is.
At 35 degrees or less, your movement will be slightly slowed. At 30 degrees or less, an objective notification appears to warn you that you're suffering from hypothermia and you will suffer slowed movement and damage over time. At 10 or less, severe damage is inflicted and a noise plays to clearly signal the players impeding demise.
To increase your temperature, I've provided burning barrels and hot cocoa. To expedite testing of the logic, you also have 3 consoles to control the player's temperature.
You had best stay clear of the jet of gas emanating from a certain spot on the floor. It's extremely cold and will drop your temperature very quickly.
To use this logic, simply download the level and open it in the editor, then build the level you want besides the rooms already placed and then just copy the logic from my map to where you need it.
Or if you've already begun making a map, have a look at the way the logic is set up and then recreate it from scratch.
The logic strings should be easy enough to just copy and paste to where you want them and attaching them to any volume you want them to apply to. There are some redundant number variable references that can be removed as long as you remember to connect the items attached to one of the essential number variable references.
I would like to hear if you think there is anything more worth adding to the template.
I do have some ideas, such as adding ice covered floors that manipulate the player speed, but that might require a lot of tinkering and meticulous logic rigging to set up (Since I already have speed manipulators). Let me know what you think of it.
[Please Check out my other Snapmaps]
[Templates]
https://www.reddit.com/r/snapmap/comments/4lhiis/radiation_logic_template_id_bhh7lshs/
https://www.reddit.com/r/snapmap/comments/4lm2nl/oxygen_airlocks_logic_template_id_mjyvstct/
https://www.reddit.com/r/snapmap/comments/4mkikm/coop_health_logic_template_id_l3cr2btx/
[Gameplay]
https://www.reddit.com/r/snapmap/comments/4l7diq/cleanup_operation_12_player_straightforward_action/
https://www.reddit.com/r/snapmap/comments/4msvjf/vampire_dm_alpha_arena_id_364nbr6c/
Posted May 29, 2016, 2:37 PM UTC · edited