r/snapmap•
Mutant1988

Vampire DM - Alpha Arena id: 364NBR6C

Map id: 364NBR6C

Creator: Mutant1988

 

A 4 player free for all where you need to kill to survive.

 

When you spawn, you have 50 units of blood, which deplete at 1 unit per second. When your blood runs out, you die. To replenish your blood, you need to kill other players. Each kill replenishes 40 blood and the maximum amount is 60.

 

If you die from blood loss, you leave a blood drop that replenishes 10 blood for the player that picks it up. This to prevent frustrating situations where one player dies from blood loss during a fight, leaving the player they fought unable to replenish their blood. This value will likely be tweaked based on feedback.

 

To ensure a fast paced game, I've set the player speed to 120%.

 

Note that this is the alpha version of the map (Thus the name) and as such the logic might not be 100% functional. What I know does work is the blood system. What I'm unsure about is the end game logic dictating the winner, based on who has the most lives left. If that doesn't work, please let me know about it and if you have any suggestion on how to set it up, I'd love to hear it.

 

[Please Check out my other Snapmaps]

 

[Templates]

https://www.reddit.com/r/snapmap/comments/4lhiis/radiation_logic_template_id_bhh7lshs/

https://www.reddit.com/r/snapmap/comments/4lm2nl/oxygen_airlocks_logic_template_id_mjyvstct/

https://www.reddit.com/r/snapmap/comments/4lkn0l/cold_logic_template_id_2x4vpvvy/

https://www.reddit.com/r/snapmap/comments/4mkikm/coop_health_logic_template_id_l3cr2btx/

[Gameplay]

https://www.reddit.com/r/snapmap/comments/4l7diq/cleanup_operation_12_player_straightforward_action/

Posted Jun 6, 2016, 1:20 PM UTC · edited

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