r/DotA2•
Jeten_Gesfakke

Semi-daily hero tips. Day 16: Chaos Knight

Tip

PREVIOUS HEROES


DISCLAIMER

A lot of you probably know about the weekly hero discussion, but that often ends up in a meta discussion (whether or not the hero needs buffs, etc) or a meme war than actual tips to play, itemize and build the hero.

This is what I'd like to do. Please discuss any notes I made and possible improvements while also giving tips of your own if you have them.

The roles, skill builds and item builds, as well as a lot of the notes are my opinion on matters and should not be seen as a must do or don't. Also remember that almost every single build or role is situationally possible.

A lot of the tips on heroes were also mentioned in tsunami's amazing hero tips series he did over the last couple of years.


Chaos Knight

Notes:

  • Turn on armlet before phantasm, illusions won't have HP drain. The same goes for illusion runes and manta.
  • Either Rift --> Hit --> Stun or Stun --> Run in and start hitting --> Rift them back
  • When you want to run, use one of the illusions to run instead of the real CK
  • Versus: Juke and laugh as CK tries to rift you
  • Good versus: Huskar, Ursa, LS, Viper, Pudge, Skywrath, BH, Bane (all heroes who are bad against even a small amount of (strong) illusions)
  • Counters: Medusa, Axe, Sven, Timber, SK, Earthshaker, Magnus, Enigma (Great AOE illusion clear)
  • Friends: Wisp, Dazzle

Role: Mid-game hard carry

Item build: Treads, Armlet, (Wand, Echo Sabre, Drum,) SnY/Manta, (Heart, BKB)

Skill build: Stun --> Rift --> Crit. Skip ult until you can get 2 in a row generally.

Posted Jan 27, 2017, 12:33 PM UTC

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