r/MobiusFF•
TheRealC

Tier Challenge - The Seraph's Blessing

The Tier Challenge for The Seraph's Blessing is officially open! Please post submissions here. Feel free to post suggestions and other things here as well.

What is the Tier Challenge? Well:

  • This is a community event, with the main goals being fun & motivating new players & f2ps to compete without getting demotivated by Supreme cards and all sorts of things. The goal is to clear the ranking event with jobs and cards others might deem weak or unpopular, to show that you don't actually need the shiniest Supremes & Early Acquisition cards to compete!

  • To enter, post screenshots showing you have cleared one stage of the current Coil, with the stage being "high enough" (as detailed below) and the decks having few enough points that you qualify (as also detailed below).

  • You do not need to play only that deck for your entire climb, it is enough to clear a single stage with it.

  • Rewards are handed out in the form of badges next to your reddit account name. Nothing excessively fancy, but then again this challenge is mostly for fun~ As per usual, all old badges have been removed. Gotta earn your keep! ^^

The system works as follows: Each card has a points value. Ability cards are worth the listed value, job cards are worth three times the listed value. Every copy of a card must be "paid" for separately. You're aiming to make a deck with as few points as possible, and then clear a Tower floor with it! Points table:

TierPointsJobsAbilitiesComments
Supreme Tier+500-Minwu, Aerith, Unbreakable Bonds, Neo Exdeath, Duncan, Xezat, Yiazmat.Self-explanatory.
Limited Tier+4Mythic Sage, Mythic Knight, Mythic Ninja, Heretic Knight, Highwind, Judge MagisterAll summoned event cards older than the FFXIV event (exceptions up to debate). Certain Early Acquisition cards: Centaur, Gargoyle, Iris, Sphinx, Nemain, Scathacha, Humbaba, The Undying. The Egg cards that are awarded from Tower events.Cards and jobs that are hard/impossible to obtain for new players, players with limited resources and players with no luck in Ability Summons, especially if these cards are regarded as particularly powerful.
High Meta Tier+3Paladin, Rogue, Occultist, Heretic Knight, Bard, TacticianAll dropped & free event cards unless noted. Knights of the Round, Hell's Gate. All summoned event cards from the FFXIV and FFXII events.Cards and jobs available to most, but considered powerful, popular or particularly difficult to max out for newer players.
Meta Tier+2Knight, Samurai, Dancer, Dragoon, Soldier1stClass, Berserker, Grappler, HermitYasha, Nekomata, all AoE BDD/CRDs (e.g. Leviathan, Mateus, Amon, does not include single target variants). The Early Acquisition Enelement and Taunt cards - Cu Sith, Jotun, Reiki, Lamorak, Writhe, Cetus, Cerberus, Vanadis, Loxley, Titania, Jupitera, Sabnock.Cards and jobs fairly easily available to all players, but somewhat popular or considered slightly above the power curve.
Standard Tier+1Mage, White Mage, Dark Knight, Scholar, Devout, Viking, Monk, Pugilist, Ace StrikerAll shop cards not otherwise noted. All dropped cards from the FF7 Remake event and the Pupu event. All Monk Early Acquisition cards (AoEs, single targets). Mandragora cards.Cards and jobs that are easily available and don't stand out much in either direction.
Anti-Meta Tier+0All Onions, Warrior, Ranger, Hunter, Black Mage, Thief, Red Mage, AssassinThe Terra Battle cards. The old shop single targets (e.g. Mephistopheles), cones (e.g. Belias), AoEs (e.g. Syldra) and main target AoEs (e.g. Brothers). All Sicarium. Gigant, Cait Sith, all -shifts, Carbuncle, Lancelot, Hades, Artemis, Moogle, Amaterasu. All shop Fast Learners. "Blank" card slots. The Gilgamesh fodder card.Cards and jobs that are easily available and are unpopular or considered below the power curve. Note that this does not mean they are objectively weak!~

You pay for both main deck and sub deck. Remember: If you use multiple copies of a job/ability card, you pay for every copy. Example:

  • Main deck: Paladin (+3 x 3 = +9), Fat Chocobo (+1), Ultima Sicarius (+0), Cait Sith (+0), Gigant (+0).
  • Subdeck: White Mage (+1 x 3 = +3), Fat Chocobo (+1), Hermes (+1), Belias (+0), empty slot (+0, allowed but not recommended!)

This totals up to 9+1+0+0+0+3+1+1+0+0 = 15 points.

In order to qualify for a badge, you need to get at least 23 boss kills (so the second time you face the Judge Magister or higher). Depending on how many points your deck is worth, you enter the following weight classes:

  • Echo class: 15-20 points.
  • Mog class: 8-14 points.
  • Garland class: 1-7 points.
  • Blank class: 0 points. This is the "Life is suffering" class, and I'm not honestly expecting successful entries~
  • Turtle class: 0-20 points, but turtling. You know who you are, and so do I.

If you go higher than 23 kills, then you can subtract points from your deck total, making it "easier" to qualify with your deck. For each 3 full kills over 23, you can subtract 1 point from your deck total, so if you have 29 or more kills you'd have -2 points on your deck, 38 or more kills you'd have -5 etc.

If you're unsure whether you're turtling or not, there are possible definitions here and here - but generally, you know it if you're turtling (hint: When killing even sub-bosses takes ages).

Last time, the challenge was definitely too difficult, so this time I hope I tuned it town quite significantly - possibly too much, but maybe my perception is a bit warped, and it's not bad to err on the side of niceness once in a while. Feedback is, as always, welcome!

Moreover, I lowered the costs of a fair few jobs and cards. Heretic Knight went up, though, since I guess he's kind of a no-brainer answer to the Judge Magister node (and he's way harder to get your hands on than Paladin).

Best of luck to all players, whether you're entering the Tier Challenge or not! Let's see what fun strategies people come up with this time ^^

Posted Jul 22, 2017, 5:56 PM UTC · edited

877
SwiftStepStomp•

Mandragora cards, where do those fit?

1
TheRealCOP•

Specifically placed in the +1 tier, by that exact name :p

Arguments to put them in +0 will be briefly considered, but probably discarded. They're our sole source of Trance aside from Supreme cards, after all.

1
SwiftStepStomp•

Ahahah. Welp. Must have misspelled the darn thing in ctrl+f.

1
HINDBRAIN•

Here's my entry - not actually gimped by choice...

Pugilists, 25 ish kills

Decks:

  • Pugilist (hell's gate, kotr, anima sic, Garuda)

  • Pugilist (Mandragora, Echo, hecaton sic, Garuda)

Total: 3X2 + 3 + 3 + 0 + 3 + 1 + 0 + 0 + 3, so 19 points

Weapon: Multiplayer 10% hp punching aid thingy

Skill Panels: dumped all my heal drives on there. Could probably climb higher with hp and resistances.

Strategy: punch things until you can kick them, then start punching again. Use echo+mandragora to kick harder if necessary. For the dragon on 24 try a few dozen times until he derps and lets you live long enough to kick him.

edit: screenshot

subdeck

1
Hyodra•

Isnt echo +3 though? Dropped event card.

So 2x3 + 3(KoR) + 3(Hellgate) + 0(sic) + 3(Garuda) + 1(mandra) + 3(echo) + 0(sic) + 3(garuda) = 22

1
TheRealCOP•

It's specifically included in the Terra Battle cards from +1. I dropped Echo L there because she's not so unique anymore with all the Cleaving Attack sources we have. Might go back up later I guess.

1
Hyodra•

I thought those meant the terrabattle attack cards specifically. Echo is a great nuker card providing 1 turn berserk during break without the downsides (mostly). Also that 10 turn regen is pretty OP. It came out the same time JP released it during the terrabattle reprint. That almost make it more OP than FF15 cards which are locked at 4 star.

1
TheRealCOP•

Abuse it, and I'll put it back into +3 for next time ^^

1
TheRealCOP•

Well done! Also kudos for correctly assuming Hell's Gate was +3 with KotR (I had forgotten to write it down before this).

Screenshots are always nice, but I'm the trusting sort, so have a badge ^^

1
HINDBRAIN•

just posted them

1
TheRealCOP•

👍

1
Hyodra•

Oh Puglist only +1 tier. Im gonna try for a Puglist ult build. Im just really fond of Puglist for some reason. So much fun to punch stuff to death.

Update: Ok my build was Puglist(3) - Belias sic(0), Bismarck(3), YRP(4), Echo(0) - Ehrgeiz X with ult charger 3% - Total of 10 points - Node is the Atomos+Kessari

Start with Bismarck to stun lock the enemy to give you some room to gather life orbs. Get haste up first then cast echo when about to use ultimate. The main thing to keep in mind is to enter the next boss with Bismarck off cooldown. Atamos has 1 action per turn so Bismark will stun him for a total of 6 turns if not resisted. Kessari and Ultima has 2 actions per turn so Bismark will stun them for 3 turns.

Unfortunately I was already at floor 33 when you posted this thread so the next Atomos node was 36. Got through the sub bosses easily with 2 ultimates each. But could only get Ultima down to 30% HP. If it was the 26 floor, I would have succeeded.

I could probably add a defensive sub job and still make 36 with a bit higher points but meh, it would defeat the point of Puglist fun.

1
HINDBRAIN•

Way ahead of you! I'm a bit vexed my strategy automatically qualifies for the shit cards challenge but hey...

1
Hyodra•

Not bad, but I think I can do better. =P

1
HINDBRAIN•

Yeah, I think you could replace one of the pugilists with a trainee, and maybe ditch a garuda, etc, if you focus on one of the easy stages. (edit: and better weapon and panels would obviously help)

1
Hyodra•

I think the best stage to do this strategy is the Storm dragon one or the Atomos one. They dont have multiple enemies and have fairly straight forward mechanics.

1
TheRealCOP•

If it's too good, that just means it'll be tuned up for next time. As I tend to say, better to err on the side of niceness, then I can adjust upwards later (but not while the challenge is still going - you've got this entire week to exploit it!).

Also, looking at your entry, Echo class is the easiest of the badges and it sounds like your fights weren't complete cakewalks, so I don't see why I'd change anything ^^

1
TheRealCOP•

I just feel like he doesn't do much else than his ultimate, he breaks worse than other Monks and isn't that tanky. His ultimate also is slightly less broken than Samurai's...

...but requires less setup, including not needing Crit Resist Down since it auto-crits! Yes, Judge Magister, I'm staring at you ._.

1
TheRealCOP•

Sorry I was a slowpoke, had several things on my schedule today. Do you want a badge? You probably earned it.

Although that will not convince me about Echo L being broken, I'd need a valid entry for that :3

1
Hyodra•

Gonna max Ashe and try it with stun extension tomorrow.

I never said echo was broken, just that it should be higher than 0.

1

Hate to say it but there is a problem with the balancing of the game when you have to have "challenges" to show something can be done. Thats the same thing as having someone tie one hand behind their back as a professional fighter when fighting an amateur. This event might become a visual for good items. Yay ability tickets but at the same time if you have no event cards/no supreme cards (excluding the ones from this current event since its still feasible getting the cards) you're not getting far in the loops, with the 1 summon a month (2 if you can manage to get the 100 mag from MP) a month, advancing is the real challenge. Kudos to the creator of this challenge but for those participating in this challenge imagine if this was the norm 100% of the time. Welcome to the true f2p, unlucky(for those who are quick to say "I'm f2p and I pulled a supreme :p"), non-reroller game of Möbius.

1†
TheRealCOP•

I don't see a problem with reminding people that things can indeed be done. A lot of people give up too quickly, without trying - why shouldn't it be worthwhile to remind people that trying might pay off?

Also, fun. It's always entertaining to see new strategies and ideas evolve, but I feel a lot of builds and ideas in Mobius never get tested properly because "Why bother?", when in fact sometimes there may just be plenty of reason to bother.

1
OneEyedPoet•

Including the word balance and supreme in the same post. Allways fun.

I think you'll find this game's balance is not too bad when you exclude supremes. Sure, event cards matter, but this is a Gacha game noone will ever be on the same playing field. But alot of different things can be done with different cards each player has.

I find the vew that this game's unbalanced aspects take away anything from any F2P to be very skewed (not saying its applicable to you, but that's the vibe your post is giving). When you start to not have fun because of something inherently present in the game, thats when you complain (yes RNG is inherent, no, complaining about it is not valid, atleast to me).

1

Complaining about something brings up stuff to attention. Yes this game has balancing issues with supremes and event cards but even with a gacha game having 1-2 summons per month is still something that I think is an issue. Most posts that I see on here and even on the discord say that the only solution is to spend money to get these tickets to be relevant. Farming cards and ability tickets to get to 1/8 of a paid/lucky player is the troubling thing.

1
Ketchary•

Mostly F2P here (only $80 spent) at 38 wins already, the only card I've gotten from events that could be considered anything close to "necessary" for my tower climb this time is Bismarck: FF14. The Debarrier has been completely unneeded though and the Stun of the StunSlow always overridden by the Bard's ultimate. You say F2P doesn't stand a chance, I say get some perspective.

1
OneEyedPoet•

Not particularly, atleast I don't think so for this game. Because the playerbase is so varied, I think SE doesn't take it too seriously anymore (just look at some FB post comments). It might do smth about other things, who knows, but game balance issues? Not remotely on their radar, for obvious reasons too.

Regardless, with all the new content released, especially lately, I find it to be 3-4 summons a month. And yeah, this is not much but you can still roll the dice for something nice (especially long term F2P's who know when to spend and when not to). An this has been the F2P nature of the game since release (with exclusion of the box type summons).

My issue with what you are saying, is that this is just how the game is. It's random, and in my opinion does not encourage money investment at all from anyone not close to rich.

I've had this type of discussion before, all I can really say about it is: Accept the nature of the beast and move on. Oh you blew all your monthly reources goign for a card and did not get it. Too bad. Move on and have fun. If you can not do that (atleast to some extent, I have gotten salty before) and plan on not spending a decent ammount of money this might not be for you in its current state. We'll see what happens in August,

1

Thanks for your insight I've uninstalled this game as of yesterday spent $0 and might not come back to it.

1
DervoTheReaper•

"You do not need to play only that deck for your entire climb, it is enough to clear a single stage with it."

So umm, if I clear every single ultima stage with ub, but switch to a build that fits one of your classes for the judge magister stage, would that qualify? Urg, added up a build that could have worked if being extremely careful on the 33rd kill and found it was 23 points, so I could have gotten Echo class... but I switched out my Monk on that kill for Heretic Knight so that I'd take less damage. So obviously I didn't make it. I'm thinking the 38th kill will deal too much damage to a monk too.

Oh, I should point out that Heretic Knight is currently in both the +3 and +4 categories. I do agree with the +4 category, mainly because of how important he is on the Judge fight, but on the other hand I want to point out that it's pretty much confirmed at this point that gas pulls give about a 10% chance to give out legendaries, and it has been confirmed that the jobs not in the job pull have a 10% pull rate as well. So you might want to keep the fact that the new standard jobs are roughly as hard to get as legendaries in mind when looking at jobs like the Monk, Grappler, etc. I feel like I'm talking myself out of a chance at placing, but Monk might be Meta Tier at least due to this and his capability to tank the Judge. Other than that I'm not sure any of those jobs are in a really weird place but they're definitely not too high. Hmm, maybe some legendaries are though, mainly the Mythics but I've never tried them out so I'm not sure.

1
TheRealCOP•

Absolutely would qualify! Good luck ^^

1
Wakenthefire•

As a longtime player, I really think you're underrating Puglist. Even without Duncan, he's been my go-to (along with Paladin) on the Judge Magister levels.

1
TheRealCOP•

I'm looking forwards to getting my opinion on him changed, then - but I don't adjust points upwards mid-Tower, so go nuts and convince me!~

1
Wakenthefire•

Anyway, looks like I can make it into Echo class! Floor: 26 (will try again on 31) Deck1: Paladin (3x2) Bismark (3) KotR (3) Yojimbo (1) Hermes (1) Deck2: Pugilist (1x2) Susasnoo (1) Anima sic (0) Mandragora Prince (1) Darkforce (1) Proof1 Proof2 Proof3 Proof4

Total: 19 points

1
HillaryTrumpyggu•

"Handicap yourself even more for some leddit points."

No thanks, the coil it's already a bitch without having supremes, legends or tha latest job

1
Ketchary•

Samurai is at +2 while Pugilist is at +1. Considering they both do the same thing (ult damage spam) but Pugilist does it better in every way against single targets and has better bulk, I really think it should be at least what Samurai is at (+2). Samurai's only advantages over Pugilist are slightly higher ability damage and very good bulk against Earth. With all that said though, I think Samurai should be at +1.

1
TheRealCOP•

Going by your own spreadsheets, Samurai has a higher damage ceiling on his ultimate than Pugilist by about 5% on broken targets with Crit Resist Down and Snipe applied. It also gives freebie Berserk, which could be convenient I suppose (assuming you use the ultimate more than once per node). Lastly, it's AoE, which gives a clear advantage on multi-enemy fights, which two of the nodes incorporate.

The main argument for Pugilist in +1, though, is that he's just not seen much action yet - ignoring last Tower, where everyone used what they had and were (un)happy about it, and ignoring Supreme users, you don't really hear much about people using Pugilist in single player yet. So I'd like for people to take this opportunity to experiment a bit with him before he's balanced.

Incidentally, I'm 100% aware Pugilist's auto-crit ult bypasses Judge Master's immunity to Crit Resist Down (and possibly thus bypasses his full heal), so I'm very much baiting people into doing some Pugilist buildcrafting here! ^^

Samurai probably drops to +1 once Pugilist is established (who might or might not go to +2), mostly due to competition from Highwind.

1
Ketchary•

That's some valid logic. I understand your perspective, so I agree at least for this tower it's okay to have it at +1.

1
AzureAphelion•

Heres my run. I may update it through the event, tho:

Bosses Killed: 23 - 0 point.

Main Deck

Viking Job - 1 point.

Deathgaze - 2 points.

Cindy - 3 points.

Knight of the Round - 3 points.

Terra Echo - 0 point.

Sub Deck

Rogue Job - 3 points.

Moogle Debarrierga - 3 points.

Ultima Sicarius - 0 point.

Ranger Trance Mandragora - 1 point.

Alexander Wall - 0 point.

Total: 16 points.

Im stupid and could make into Mog Class if I had used the single target Debarrier (0 point) instead Moogle Debarrierga (3 points), since theres no need for AoE'ing it.

I may try during the next Judge Node.

Edit: Apparently Im way more stupid than that and cant do math. Although, I just beat the next Judge Node with the correct setup.

1
TheRealCOP•

Eh, I'd accept entering your Debarrier as the +0 one specifically since there's no AoE fights on the node you chose. You kinda missed the "Jobs are worth 3x the points stated" part, though, but I feel this evens out, so I reckon you've earned the Echo badge. Feel free to resubmit and aim for Moogle! ^^

1
AzureAphelion•

Bosses Killed: 28 : -1 point.

Main Deck

Viking Job - 3 points.

Deathgaze - 2 points.

Cindy - 3 points.

Knight of the Round - 3 points.

Terra Echo - 0 point.

Sub Deck

Rogue Job - 9 points.

Debarrier - 0 point.

Ultima Sicarius - 0 point.

Ranger Trance Mandragora - 1 point.

Alexander Wall - 0 point.

Total: 20 points.

Enough to keep my Echo Class. I'll see what I can do to reach Mog Class next. Thank you for all this work!

1
Ketchary•

Applying for Mog class, 8 points:

Proof

  • Warrior main deck, no cards - 0 points

  • Hermit subdeck - 6 = 2x3 points

  • Dark Pupu - 1 point - Used for some Dark resistance

  • Werewolf - 0 points - Used for Imbue Light damage / break and yellow gauge reduction, so no turtling! Entirely worse than Monk's Ultima Sicarius, I just don't want to spend the multiplayer materials.

  • Cindy - 3 points - Obvious pick

  • KotR - 3 points - Obvious pick

  • Progressed against boss number 38. Subtracted points: 5 = (38 - 23) / 3

Something I really appreciate about the Judge Magister fight is that it requires really high offense to down its Wall + Barrier phase and really high defense to survive its second phase's damage onslaught. Hermit alone with the right custom panels and weapon only just has enough Light offense and Dark defense to finish both! I might repeat this later with a higher deck level to get 1 less point, thus being on Garland class.

I could technically turtle this even further with Monk Trance and the ultimate damage would balance out the loss of Imbue Light to beat the Judge's Wall buff, but that'd disqualify :P

1
TheRealCOP•

Well Mogged! Enjoy your confusing new badge ^^'

1
Ketchary•

Hahaha, that's awesome and totally suitable. It goes away with the next tower, yes? I'd like temporary Moogle / Garland status :P

1
TheRealCOP•

Yep, you'll be back to regular old Analyst if you don't earn your keep >:)

Good luck on Garland! ^^

1
Ketchary•

Cheers

1
RkrSteve•

Ugh, so I was pretty far up when the challenge started, and I'm trying now with 60 kills in the bag. The extra points that offers is giving lots of room to play, but ultima is wrecking :/ even a fresh cast of hells gate can't save me

1
TheRealCOP•

Sorry for being slow to set the challenge up; it's not easy to balance it until I've come fairly far into the Coil myself, and I had a lot of stuff to attend to on the first day + I'm naturally several hours behind the American crowd :/

1
RkrSteve•

Nah, I didn't mean it like that. I got carried away when the event started, and went way past your threshold instead of waiting. It's my bad 100%.

1
RkrSteve•

I'm not giving up on this probably used 200 stamina already bashing my head against this. Hermit has been the most successful, but even with iris it's too slow to knock out ultima. I'm not going to turtle either. So close..... 25% hp more....

1
chroma23•

someone took away my mog badge from the last challenge, so im here to take it back!

screenshots: http://imgur.com/a/qOR7a

kills: 27 -1 point

maindeck: paladin (3*3 = 9) ifrit sic (0) haste (1) warrior trance (1) hellgate (3) empty subdeck: 0

total = 13 so that should put me in the mog class again

admittedly, i took advantage of the node's permanent boss setup, so i entered the kraken node with paladin alone with no need for job changes, hence my empty subdeck

i am starting to regret that i did not try this node with an ONION paladin, which will put me in the garland class if i won. i may try the next kraken node with an onion setup, but man kraken hits like a truck already...i wish i have a time machine and travel back and try the node again lol

1
TheRealCOP•

Well Coiled! I was the one who took away your old badge - gotta work to earn your keep, after all! - but you did earn it back fair and square, so all good ^^

Good luck if you try the Garland thing, but don't wear yourself out - that Kraken is a beast :s

1
chroma23•

Just went thru one loop with zero issues n now im back to the kraken node again, heres a preview of the handicapp im getting for going onion, not too optimistic about this but will try this tonite after work

https://imgur.com/7cg3GN1

1
TheRealCOP•

Good luck! And don't forget - the challenge is for fun, so if it becomes frustrating, don't bother. On the other hand, if you do succeed, it'll be quite the sight! ^^

1
chroma23•

Just tried twice, kraken pretty much oneshot my onion paladin in one or 2 rounds even with trance n hellgate, the reduced speed n hp for onion jobs are the biggest bottlenecks here imho, giving up now

1
Ketchary•

Applying for Garland class, 7 points:

Proof

  • Warrior main deck, no cards - 0 points

  • Tactician subdeck - 9 = 3x3 points

  • Penelo: FFXII - 3 points - Tactician + Penelo is the best non-Supreme and non-Highwind damage in the game, and the card conveniently also has passable Break Power. I expect it'll be even more useful on later floors, but for now completing this would still be possible with Ultima Sicarius.

  • Dark Pupu - 1 point - Used for some Dark resistance.

  • Hermes - 1 point - Higher max level than Cindy and has two fractal slots.

  • Fat Chocobo - 1 point - See strategy.

  • Progressed against boss number 48. Subtracted points: 8 = (48 - 23) / 3

First thing you might notice about this deck is the complete lack of a Faith card (such as KotR). So, how did I get enough damage to bypass first phase Judge Magister's Wall? The answer is ultimates! Tactician's ultimate is extraordinarily good. It provides Faith, Weaken, and Prismatic Shift. Without any prior buffs, this simultaneously doubles damage output in a break and gaurantees being able to cast a 3-orb Mage ability in all seven turns of the break. This was enough damage output to bypass Judge Magister's Wall from the third or fourth cast, letting me do actual damage. It was also really wonderful how Hermes and Fat Chocobo have Duration Boost, thereby extending Faith after the ultimate.

The second fight was quite simple, but a fully modified Astral Staff was absolutely necessary for it. The 5 Defense stars relatively reduce damage taken by 30% (as compared to none) and the combined Prismatic Draw and Element 3rd Strike were needed for the element drive to full health every turn. Still though, I never went below 20% health and there's plenty of room for improvement on card levels, fractals, and custom panels, so this build could probably still work on floors 53 and 58.

So, does this make me the first Garland?

1
TheRealCOP•

Not only the first Garland, but the first Honorary Resident Chief Garland! Very well done. Also, the first entry from such a high floor! Do you think -1 point per 3 floors was reasonably balanced?

Unrelated, but damn I want Tactician so badly. Mostly for the Light&Dark breaking bonanza.

1
Ketchary•

I really liked that the further you go, it doesn't get harder to earn a title, but rather it becomes different. This made it possible for me to actually try for a title, since I would normally rush up the tower until I hit a bump. I do however believe that 1 point per 3 bosses is too easy. In terms of simple enemy progression, every 5 nodes seems to be roughly 15-20% more enemy stat (in this tower anyway). 1 point must be worth some specified fraction of that. I think that for the sake of simplified math and because it actually seems roughly correct, the proper equation should be 1 point every 5 nodes.

I also found that your card tiers were spot on! I tried very hard to look and other than Pugilist, there was nothing I could abuse. Since my final Garland deck has entirely F2P cards in it (Ultima Sic being equivalent to Penelo) and the major cost was a very meta job, I think you did a good job with it. This can really demonstrate how it's possible to excel with just good tactics, even against something a lot of Supreme users struggle against.

And yeah, Tactician is so awesome. All its stats are high and balanced. I couldn't have gotten better FF12 summons!

1
TheRealCOP•

Neat! I did realize that difficulty only increases per 5 floors, but I figured 1 per 5 would be too little with the more drastic escalation in Coil difficulty we get nowadays (it would be!). I could have gone for 2 per 5, though, in retrospect.

I guess Pug goes to +2 (and/or Samurai goes to +1?...) for next one. Was also some debate about Echo L, guess she's not going to be included in the "Terra Battle 0 point freebies" block either. Thanks for your feedback! And, again, well done ^^

1
Ketchary•

I think both Samurai and Pugilist should be at +2, maybe even at +3 if they weren't so commonly owned. Fairly often in this tower, anything I could do with my S1C's deck of Ashe + Bismarck + Centaur + Darkforce + highly boosted Onimaru, could have been done just as effectively with a Pugilist / Samurai ultimate spam deck with Ashe + Bismarck + appropriate weapon. I thoroughly inspected the math with my master spreadsheet. I also looked up the year old Altema "best job list" event thread to get inspiration and found Samurai / Pugilist to be some of the most heavily recommended jobs.

1
ecoico•

Late to the party!

First, I want to apologize for missing the previous Tower Challege. I was on a business trip to a rural part of Bangladesh. The hotel internet was terrible that even browsing reddit was difficult.

Here goes,

Floor cleared: 24th

Main deck: Red Mage with Truescale Staff (0), Lancelot (0), Echo L (0), Hashmal Sicarius (0), Artemis (0) = 0 points

Sub deck: Devout (3) with Astral Wand, Mage Trance (1), Hermes (1), Fat Chocobo (1), Exdeath (1) = 7 points

Total points: 7 points for Garland

Was a bit confused about which tier Echo L lands on, because in your conversation with Hyodra you stated the Terrabattle cards to be at +1 and in your table they are in the +0 tier. But I guess it made more sense to be in +0. If I'm wrong feel free to Mog badge me.

At first I was attempting Thief + Red mage because it just made more sense against Storm Dragon + Marilith. Tried to Stunlock Ultima but it wasn't enough to survive her (not even close, where it barely worked in floor 19). After a dozen attempts I ditched all my debuffs and swapped Thief out for Devout. Taking on Storm Dragon is the only difficulty with this strategy. Was at the mercy of RNG when Storm Dragon removes a debuff of mine. If it was either Haste or Barrier, the battle is lost. On the second turn I must ult for a source of Wall and to take out a huge chunk of Stormy's red gauge and drive as much heart orbs as possible to survive his second turn. If things went right I would have set myself up to break on the third turn with Red Mage and kill with Hashmal Sic.

Marilith and Ultima is very easy, just switch back to devout, remove yellow gauge with Exdeath, tank & break. With enough hearth orbs, My Red Mage can kill Marilith and Ultima in 1 break (Echo L, Artemis, Ult, Lancelot, Hash Sic spam). If heart orbs were insufficient, just get some damage in with Devout, let the boss recover from break, then break again!

Main Deck

Sub Deck

After Battle Rankings

Finishing Hit!

Edit: btw, TW player here, hence the high ranking with lowly floors cleared.

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imguralbumbot•
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TheRealCOP•

Well done! Love the Red Mage ^^

Echo's temporarily in +0; there was some discussion about where to place her, so I guess that's what you saw. Idunno about her, but I guess I've been convinced to put her back to the +3 (together with other free&dropped event cards) for the next Tower, although the other Terra Battle cards remain at +0. Still, your entry is perfectly valid! ^^

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ecoico•

Thanks! Will be enjoying my shiny new badge :P

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Slicester•

Sorry for being super late!

Weight Class: Garland

Floor passed: 23

Main Deck: Pugilist (+3) - Ultima Sic (0), Fat Choco (+1), KotR (+3), Hades (+0) = 7

Sub Deck: Red Mage (0) - Empty (0)

Total Points: 7 + 0 = 7

Proof of clear: Main: http://imgur.com/AOGEXD0

Sub: http://imgur.com/kodT5aP

Pugilist is pretty good for this. He resists both main elements and can bring things to the table. It's fairly easy to break with Enlight and bam, one kick to the face completely decimates enemies.

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Slicester•

u/TheRealC

I know the tower is over and all, but I'm wondering if my submission didn't qualify for a badge. I just wanna rock the badge ;~;

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TheRealCOP•

Waaah, I must have blinked and missed it. Sorry! You totes deserve that badge, especially because you had the good grace to put Red Mage in your (admittedly un-used) sub deck ^.^

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Slicester•

Haha thank you! Cheers :D

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