mtxblau•

Stepping back for a moment - this was supposed to be the game for the Wii in an otherwise lackluster year for the system. I mean, as soon as the Wii came out, many star wars fans thought that it'd be perfect for 1:1 lightsaber battles.

Stepping back even further - what is going on with the lousy controls? I know that games can play a heck of a lot better with the motion controls (see Soul Calibur: Legends or Trauma Center) but why are developers dropping the ball on this? I mean, the point is to make money, right? When the Wii's selling point is the controls, why cripple them before the game even hits the shelves?

I'm saying this not as a 360/ps3 fanboy but as a frustrated Wii owner. The only two games I'm looking forward to at this point are Tatsunoko vs. Capcom (which may not even get brought over to the US) and Madworld, the latter which has gone back to 'revamp the controls'.

45
jordanlund•

The problem is that the Wiimote is not capable of 1:1 sword movements... yet.

They are producing a dongle that will allow for it... if the game supports it.

Wii Motion Plus! http://www.thewiire.com/news/1431/1/Ultimate_Wii_MotionPlus_FAQ

30
RalfN•

The problem is that the Wiimote is not capable of 1:1 sword movements... yet.

That is not the problem.

The problem is that game developers are brainwashed into thinking gameplay means rhythmic pressing of buttons in specific orders. Timing and order. It's hardwired by now; those developers don't know any better.

Here is a hint. If the game has 'combo's'.. then it will suck wiht motion control. That's button-thinking.

You even see it with all of the multi-platform Tennis games on the Wii. Instead of playing like Wii Tennis, they turn it into wave arm in correct direction, at correct time, when the ball blinks or something. Then press a, move up, press b .. to give a special effect or something.

I mean, they keep mapping button presses onto movements. That never works.

Motion Plus isn't going to help either. They just have more detailed data, so even more minor adjustments in your movement can represent more buttons. Yeah!

They should do translate the movement, do away with combo's all together. Create a different challenge than the button-press-timing-in-a-specific order gameplay of all 10,000 games of the last century.

11
mooli•

Motion Plus isn't going to help either...

They should do translate the movement, do away with combo's all together...

You see how you just contradicted yourself? The wiimote is not accurate enough for 1:1 movement translation - hence the developers going down the combo route to get fancy sword moves in there. If they'd had the Motion Plus addon from the outset, they may have had the option to avoid the combos.

2
RalfN•

they may have had the option to avoid the combos.

They always had that option. It's a fake challenge.

It comes from the button-mentality. The point of combo's is not that there aren't enough buttons: it's that it should be HARD TO DO CERTAIN MOVES, because pressing a button is TOO EASY.

They could even in a lot of cases, where a move is context dependent, just do the context-dependent move.

Combo's are just last generation (controller-wise) mini-game.

They could have made all the 'different' moves easy to pull off. They chose to intentionally make it difficult, because THAT is the only way to make a game more difficult that they can imagine.

On the PC, a FPS can scale out to precision aiming to make it more challenging. On a console, they tend to just go with platform elements and combo's.

Things are changing a little bit on the next generations: the wii has better controls (if you make a proper game for it), the ps3 has enough horse power to really do AI. The 360 .. well .. that's just microsoft doing nothing original at a price that almost destroys the market. (but i'm not here to discuss their evil market plays or the short term profit thinking fucktards that make the historic mistake of ever buying any of their products, without seeing the big picture)

It's just such a boring default that most gamers won't even realize that ALL GAMES ARE THE SAME. Almost all anyway. Press buttons, in right order at the right time. You could literally just remember the order and timing of a complete game and just turn off the TV. Sure, they throw in some other mini games: little puzzles, perhaps a little strategy .. if you lucky even a descent story and beautifull world. But the gameplay is still mario-bros with a gun. Jump, shoot .. press button . .. control puppet .. press button ..

It's all memory/timing game-play.

Perhaps it's a generational thing, but there are millions of types of gameplay possible if you have something mouse/wii-mote like. (let's call it pointer-controls). The challenge could for example be in the aiming precision.

Race wheels .. is another fine example. Race games on consoles are not race games. It's not even remotely the same. But these kids nowadays, they have never seen arcade .. ..

They can't possible imagine a world where console games would not be press-button-combo's and time it well with bling, story and mini-games.

6
grandon•

That you have to buy for $20+ bucks and (at best) only provides the functionality that should have been in the original WiiMote.

Not to mention that developers will have to embrace it and start making games that require a peripheral that not everyone has.

6
jordanlund•

I think the solution to that problem is to write a killer ap and include the dongle in the game package.

A Star Wars themed game that allowed you to duel friends over the Internet for example...

13
RevFred•

I think that would be pretty awesome.

2
cecilkorik•

The designers of the Wii apparently didn't anticipate the demand for awesome sword-swinging action. It's easy to say in hindsight that it should've been in the original, but when the Wii first came out no one even knew what to make of it at all. In some ways, it looked like it might be the final nail in Nintendo's coffin. It didn't exactly turn out that way, but it's sometimes hard to predict the future.

2
grandon•

Red Steel was a launch title.

9
jimbobhickville•

Maybe I misread, but the press for the Wii was that it would have realistic motion sensing capabilities, and they under-delivered. It wasn't supposed to require a sensor bar, either, but people seem to forget that bit. Now that they've got it fixed, they're charging extra for what they originally announced.

1
adremeaux•

whine whine whine

0
grandon•

Yup, I would rather have things that work well and as promised over a hyped piece of crap.

0
innocentbystander•

That's an excellent question. We were actually warned about this in previews a few months ago. Everyone who actually TRIED the Wii version of FU declared it to be shit, but apparently no one listened or cared to actually try to make the game good. (my understanding is that EVERY version of it besides the 360 and PS3 editions is utter crap, strongly suggesting a deliberate cash-in/fan-rape plan at work)

But then, I haven't heard great things about those versions either. Shadows of the Empire, anyone?

27
[deleted]•

The game is buggy as hell on the 360. There are glitches everywhere, bosses who just vanish into the level, never to be seen again, etc.

12
Infinity_Wasted•

oh man, story time: I went over to my friend Patrick's house, him raving about how awesome this game was (he' bought it a couple days ago). So, I get there, and he's just entering the first boss fight. Then, about a quarter-way through the fight, the dude fucking disappears when the camera is away! then I said, "The only thing that's actually disappearing is money from your wallet!"

good times... everyone had a good laugh, except Patric, who was rightfully pissed.

9
[deleted]•

Also on the PS3. You get stuck in walls, forcing you to restart.

Also, don't forget the "Default Text" left in the last mission.

3
Aikidi•

im almost done with my first run, no glitches of the sort...

0
OMouse•

im almost done

I don't know, it looks like your apostrophes are disappearing.

2
jordanlund•

The PSP version is actually quite good with much added material.

6
innocentbystander•

Ah, OK. Didn't know that.

2
jordanlund•

Yup. The PSP version even has a section called "Historic Missions" where you can, for example, play as Luke hacking up Jabba's goons on the sail barge then taking out Boba Fett. Pretty cool stuff.

5
[deleted]•

Probably the only games that will truly take advantage of the Wii's controls are Wii exclusives. There simply wouldn't be enough time and it probably wouldn't be cost effective to use the special features of each console. I would think that the PS3's Sixaxis feature would be the same.

19
mindbleach•

Lair is proof that "taking advantage of" SixAxis controls is about as user-friendly as waggle-a-thon Wii titles.

8
flamingeyebrows•

Hear hear. I'm glad I'm not the only one who think flying controls with the six-axis feels like having to kill a fish by holding it by head and tail and shaking it like a maniac.

edit

5
manthrax•

It's "Hear Hear".

4
[deleted]•

There's also the issue that if someone produces a Wii-exclusive they are looking at significantly cutting their userbase compared to going multiplatform.

So probably if their publisher is ok with it they'll hurry the game, in turn ruining it again because now the time needed on the controls just doesn't exist.

I think the only games for which the "different consoles" setup would work is games which release on all systems, but are actually one game per system. But you'd need millions in money for all the advertising necessary to make a profit with such a release-setup in the first place.

Let alone the development cost. You know, shooter on the Xbox360, stealth-shooter (using the six-axis to "roll" or "duck" into a direction) on the PS3, Sword-fighter on the Wii, point&click or TBS on the DS, and 2D shmup or fighter on the PSP.

That would work, but the dev-costs would be horrible if you'd want all to share the same story, only differ in played character or so.

Then again, one could have a party of 5 people, Commandos style... hrm...

2
RalfN•

they are looking at significantly cutting their userbase compared to going multiplatform

Ehm, no. All the 360/PS3 owners also have a Wii. It's the other way around; nobody buys multiplatform games that are ported to the Wii, because everybody knows it going suck ass.

They don't bother making good Wii games when it's just a fucking port.

-1
plbogen•

"All the 360/PS3 owners also have a Wii."

Thats a bold claim.

1
[deleted]•

That being said (I agree it smells on the Wii) I played the game on PS2 and PS3 too, and ... it fails just as hard.

The only difference is that the PS3 version fails with more disco lights turned on. But that's about it.

The game is just BAD. Like bad bad. You could release it on a quantum computer and hook someone up to it via neural access to he feels everything, he's only end up puking endlessly because the game is so boring. :S

10
absolutecero•

You always have Smash to fall back on...(thats the only reason my wii has not been traded in yet.

7
tcpip4lyfe•

I bought that game, played it twice, and now it sits on my shelf. Anyone want to buy it?

6
[deleted]•
11
Subacious•

Same here.

1
31337357•

I bought 360 and wii version. I played the 360 version, it was pretty, but i was bored after 5 minutes. The wii one i only played a couple missions into, but it was significantly more fun than the 360 (but not interesting enough to keep playing).

1:1 has always been the hope with wii, but a lot of people don't understand the limitations of the accelerometers, I'm not holding my breath for any good control schemes until motion plus is released (as mentioned elsewhere in this thread), and even then it will take some time for people to jump on board and make some good games. I'd guess we're still a year or two from an actual good wii game.

5
twodayslate•

I own a Wii and I hate it. I am keeping my xBox for Fable II. AND I am Going to get a PS3.

4
calliphoridae•

I bought a Wii the day it came out and have turned it on maybe 10 times (to download old games). Early this year I bought my boyfriend a PS3 in anticipation for MGS, and now it's the only system we use. I think the only reason he still has his 360 is for Fable, as well.

4
plbogen•

Sadly, as much as Sony has pissed me off with the PS3, I think I may be forced to get one eventually my obscene addiction to the FF series demands it.

Clarification: I own a Wii and a PS2.

1
cableshaft•

uh, the next FF is coming out on the 360 too, dude. they announced that a few months ago.

1
twodayslate•

The PS3 is the best system out right now. LittleBigPlanet, Killzone, SOCOM are just few of the soon-to-be amazing games coming out for the PS3. Halo is terrible and I am wondering about Gears. The xBox only has Fable...

-5
mynameisdave•

The PS3 is the best system out right now.

Halo is terrible and I am 'wondering about'(Haven't Played) Gears.

You can see how I might be confused about your ability to make conclusions and rational decisions.

7
adremeaux•

you'll hate all 3. Video games have been pretty lame for the past 6 months or so. Well except for all the great "arcade" style stuff coming out. But the big budget games are just duds after duds.

1
[deleted]•

What I heard was that the issue was that there was no feedback when you got into lightsaber battles.

1
Skuld•

Indeed. I bought the Wii for 2 games - Smash Bros, and The Force Unleashed.

1
RalfN•

Stepping back for a moment - this was supposed to be the game for the Wii in an otherwise lackluster year for the system

I own a Wii. I was pretty sure this game was going to tank.

Stay away from:

  • 3rd party ports, esspecially of new games
  • anything that is not from ninento and has the word Wii, We or Party in it

Look forward to games that:

  • are unique to the Wii

Like:

  • Mushroom Men
  • Conduit

The Wii is made for FPS; but like on the pc and the n64/ps1 it takes a while before developers figure out what the good control scheme is.

With the analog sticks it was Goldeneye that said "this is how you do it".. with the Wii Metroid Prime 3 did the same thing.

The conduit is going to rock. And Mushroom Men also has telekinesic abilities; (the force ;-)

1
LaurieCheers•

Hmm. I got Metroid Prime 3 because all the reviews were hailing it as the first FPS that "got the Wii controls right"... but as far as I could tell, it was basically the same as Red Steel. (Without the crap sword fighting bits.)

Oh, and the boss fights gave me cramp in my thumb.

What do people see in it?

6
RalfN•

Turn on advanced controls in the settings.

They default to the Red Steel crap, you don't want that.

2
manthrax•

PC GAMES PWN.

Consoles suck.

ARMEGATRON FTW!!!

-1
RalfN•

You mean Windows games, right?

Because there are very few PC games .. they are games that run on Windows. But just a PC with say Ubuntu won't do.

It's not like a console, where you can put the game in, and start the machiene. (they should do that: make the pc-games bootable)

-1
plbogen•

I play Windows games on Linux fairly frequently. Wine is getting very good.

2
manthrax•
2
mooli•

The Wii is made for FPS

Ye gods, no it's not. It's made for games like Wii Sports, that are are made massively accessible to a wide audience by the sheer joy of having controls that are fun to use. Its sucked in a much broader audience with that one title, and it needs to keep their interest with more (and more accurate) games of this ilk (frisbee, badminton - hell, I think it's crying out for a port of the discus game in TRON).

Every single FPS on the Wii fails, and fails hard. It just isn't the appropriate platform and isn't the appropriate audience. It will never have the horsepower to deliver a graphical experience that the people who actually want to play FPS's demand (so the target audience will always be disappointed) and the control systems are universally clunky. I completed Metroid on Wii, and by the end I was still cursing the shitty controls. Anybody who really cares about playing an FPS will should get hold of a 360 (if they don't already have one) and play a decent game on a platform that can handle it. Anybody who bought a Wii to play things like Wii Sports (and that's the vast majority of owners) will be disappointed with the repeated failed attempts to bring this kind of gaming experience to the Wii - they don't want that kind of game.

The point is - (with very few exceptions) if you play it sitting down, then you really shouldn't be playing it on Wii.

-2
RalfN•

Wait, stop.

You consider the 360 controls to be the most superior controls. Analog sticks? Are you high?

Have you ever played a FPS on a PC?

There are a lot of reasons to hate PC gaming, but the mouse is superior control for FPS. Sticks and buttons just turn it into a platform game.

6
mooli•

Oh no, I fucking hate playing an FPS with analog sticks. Mouse and keyboard all the way.

But the wiimote pointer is nothing like using mouse + keyboard. You cannot do anything like the snap turn precision + 180 flicks you can do with a mouse. You still have to aim at the edge of the screen to turn, which is where it all falls down. IMO, It's more like using two analog sticks, one of which is flaky and imprecise.

-1
vbl•

The Wii is crap. How long before everyone figures it out?

One round of Wii Boxing told me everything I needed to know about the motion sensor's abilities. That is, it blooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooows.

-11
mtxblau•

As I mentioned before, there are games were the motion controls are outstanding: Trauma Center and Soul Calibur Legends. I'll add Bully:SE to that, though it's a port with finely tuned controls.

Wii Boxing's controls weren't good. They weren't super responsive. The same goes for golf. But at the same time, bowling and baseball were fine.

But going back to my previous comment - it is definitely a strange situation. I won't say the Wii is crap because in all honesty, the top games for the 360 are fairly run of the mill as well (I own a 360 also). The point of the comment was that the Wii is supposed to be a different kind of experience, and for whatever reason not all developers are getting it right or don't seem to care to get it right - so where's that leave Wii owners? I won't lie - I bought the Wii on potential and so far it's unfulfilled. But worse still, it doesn't seem like anyone really wants to fulfill that potential. After Metroid, reviewers were claiming that this was the only way to play FPSes... so where are the FPSes?

8
__david__•

After Metroid, reviewers were claiming that this was the only way to play FPSes... so where are the FPSes?

Hear Hear! I thought Metroid's controls were great! It was like having a mouse and keyboard again--I'm dying to have some FPSes on the Wii... But maybe most FPS players want shiny HD graphics?

5
evanvolm•

"Wii Boxing's controls weren't good. They weren't super responsive. The same goes for golf. But at the same time, bowling and baseball were fine."

What, no love for tennis? That's really the only game my friends and I play.

2
mtxblau•

I'm a virtua tennis / top spin junkie so my opinion of Wii Tennis is pretty low, but that's not specific to the Wii. For what it is, it's good, but there's not much to it, personally.

Sega Superstars Tennis has excellent motion controls but you can't use them in the career mode; top spin 3 has great controls but Rafa was a PS3 exclusive and it doesn't have all the features of the 360/ps3 versions, so there's that.

1
[deleted]•

It's zero punctuation, but there's punctuation in the title. hahaha, im so original.

32
huginn•

gonna upvote you when you finish every letter in that comment to be hyperlinked.

16
Skuld•

Asuming 1 ZP per week and 1 letter per ZP, he'll finish around the end of June 2009 :P

6
Icefox2k•

I came to the comments solely for this comment and was not disappointed

8
mindbleach•

:golfclap: over that mess of single-character links.

5
z3rb•

One of these days, I'm gonna submit it before you, without any punctuation! Ha! Ha!

1
[deleted]•

Wait, wait...the letters all link to the same comment in different submissions???

I usually hate when people say this but IT'S TIME TO GO OUTSIDE.

-4
[deleted]•

[deleted]

-6
IEatBabies•

Im going to downvote all your comments i see because of redirect crap. If you were honest i would have upvoted you.

0
kretik•

Up. Voted. For. The. Win. Yeah.

-6
[deleted]•

[deleted]

-7
BlackestNight21•

Hater.

11
[deleted]•

[deleted]

-3
[deleted]•

[deleted]

-10
xzxzzx•

No. He can only retire once the entire post is links!

9
[deleted]•

Midichlori- Hurk

27
LaurieCheers•

Your use of terminology disturbs me, admiral.

4
cloud4197•

these are not the hackneyed attempts at unnecessary justifications your looking for

2
aldenhg•

This was more a review of LucasArts' inability to make a good Wii game than anything else. I would have liked to get a review of the 360 or PS3 version. I played the demo on the 360 and it seemed pretty solid, but I was also worried that the Force powers and saber abilities wouldn't get much cooler, turning the game into a level-churning samefest. Anyone know of a good review not on the Wii?

16
Ashex•

I read a review awhile back, the reviewer played on all 3 systems. I believe it was on arstechnia. Basically the Reviewer said that the 360 version had the best as far as ability to manipulate the force powers and physics.

4
kretik•

I want my triple-cunted hookers back.

14
Kijamon•

I have absolutely no problem with wii games coming out making NO use of the wiimote features if the game is fun. I'd rather have to use buttons than have a half assed, shittier version of a game I could buy on my 360

13
RalfN•

Wait, you aren't suggesting that the game developers be creative and make their own gameplay choices?

It's funny. If they added motion control to Xbox360 or PS3 controllers, all their games would suck as well.

It the controls were capable of just shitting all of your, kicking your ass and then urination on you, most developers just couldn't help themselves and (ab)-use it.

There are three control setups:

  • mouse + keyboard
  • motion + buttons
  • joysticks + buttons

Any type of gameplay only works with ONE of the above. You can have FPS on all three systems, for example, but they can't be the same game:

  • you can not aim correctly with joysticks, so you either need auto-aim, simpler levels, or worse AI. It is not a mouse. If you are porting PC shooters to the 360 or PS3, then please tattoo this slogan to your forehead. "IT's not a MOUSE". You don't do pixel-perfect aiming. You don't hide things out of the normal field of vision.

  • you can not time correctly with motion controls. It's not a button. If you are developer porting games to the wii; please have this tattood to your forehead: "IT's NOT A BUTTON". You don't do combo's. You don't do timed movements.

  • you can not capture motion with either mouse or buttons. If you are developping tennis games on a 360 or PS3. Just kill yourself. Please. Turning a game of skill into a game of can I press the button at the very right moment. Maybe I can even press a combination of buttons; does not equal giving the perfect effect to a tennisbal. It just doesn't. You can do soccer games on these machienes; but that's about it. If the genre doesn't fit pressing buttons at the right-time in the right order; it's not fit for these machienes.

People act like control-raping is something that only happens on the Wii; but the truth is: it happens everywhere. A keyboard is not a gamepad; a joystick is not a mouse; a motion-sensor is not a button.

Also, 3rd party game developers. For an example of a good port, look at the lego-games. They let the customer decide. You know, those people paying your paycheck. You can use motion, you can use buttons. You can combine the two togeter in combo's if you want.

5
loonytoad•

Wow, they compressed the shit out of the audio this week, it sounds terrible.

8
[deleted]•

[deleted]

3
[deleted]•

Just buy Star Wars Lego instead.

1
[deleted]•

[deleted]

0
wdsnizek•

I must be the only one on the planet who is completely burnt out on Zero Punctuation. It was funny the first few episodes...

-1
[deleted]•

You know, it really is amazing what's going on with the Wii right now.

Those of us who didn't want to purchase the Wii from the beginning figured out and correctly predicted at the time of its unveiling what gameplay with such a controller would be like. We correctly predicted the gameplay limitations of this device. We correctly predicted that these games would devolve into "waggling". We correctly pointed out that 1:1 lightsaber battles would not only never happen, but would be unpractical and impossible to design given the fact that there is no physical feedback (and the fact that 12 year old kids don't actually know how to wield a sword at the level of a movie stuntman and would therefore not look as cool!)

Yes, we predicted all of that, and we were all called trolls and ridiculed as the entire gaming industry gathered around the Wii and ejaculated over it's shiny white plastic casing. But as it turns out, our skepticism was fully warranted. In nearly all aspects, we, the "haters", were correct after all. And even though a few diehards remain, the entire industry has come to see the obvious: Using standard controls makes the game-playing experience more precise and enjoyable, and the original Wiimote that came with this ill-conceived system can go fuck itself.

As Yahtzee correctly points out, this game and many others might have been more enjoyable if the system came with their "upgraded", more precise controller they will be shipping shortly. But it's too late. And in any case, it wouldn't make gameplaying any more interesting anyway if the whole point of game design devolves into motion input utilization rather than, you know, game design! The Wii, though a tremendous financial success, is complete and utter disaster as a game machine.

It really is unfortunate that Nintendo is making so much money on this thing -- not because I'm "jealous" or some kind of a "fanboy" that wants to see them suffer, but only because this financial success detracts from the practical failure of motion controls being the standard and default input method of an entire game console, and instead of learning their lesson, they and other console developers in the future will build on this failed idea rather than dumping it into the same pit that is now filled with Power Gloves.

-5
innocentbystander•

No, actually, when done WELL the Wii-mote controls are fine. See: all of Nintendo's own stuff.

It's lazy-ass developers not bothering to program their games to recognize anything besides waggles that give it a bad name.

Otherwise, that was half a page of "nyah-nyah, told you so!" leading up to an utterly unsupported premise. Just because the programmers who made 'Force Unleashed' did a shit job at implementing the controls, doesn't mean the control scheme is a bad idea. (not to mention that, seriously, this entire Force Unleased thing is CLEARLY just a cash-in, and if you were expecting a good game out of it, you were being hopelessly optimistic)

ANY innovation is going to go unappreciated for awhile, as people focus on the superficial exterior and fail to understand the deeper applications. And quite frankly, declaring the entire experiment a failure because of lazy programmers seems rather like dismissing the Wright Brothers because who the hell would only want to fly for 14 seconds?

25
[deleted]•

I understand the point you're trying to make. But I already commented on this when I said the following:

it wouldn't make game-playing any more interesting anyway if the whole point of game design devolves into motion input utilization rather than, you know, game design!

You think the whole "graphics over gameplay" design emphasis is bad now? You're essentially proposing "controls over gameplay". Gameplay should not be constricted to how you interact with a game -- at least I don't want it to be. I want controls to feel seamless. And both "waggle" and the upcoming 1:1 controller are the antithesis of seamless controls.

-12
innocentbystander•

I didn't say ONE SINGLE WORD about graphics in my reply to you. Nor did I say anything about "controls over gameplay," which is flatly absurd. Did I not denounce lazy programmers only recognizing waggles?

If the only thing you can do in response to me is erect a strawman, clearly my mistake was attempting to engage you in rational discussion in the first place.

Otherwise, in the future, kindly construct a reply that bears SOME logical relationship to the response I write.

Thanks.

16
aardvarkious•

Your right, the controls suck for realism and therefore are not good for hardcore gamers. However, for those of us that just want a little bit of light fun every once in a while, they are way more fun. Using a wireless steering wheel is not the most accurate method of control, but doing it in mario kart is fun. Sweeping your arms across the screen for hours at a time would be tedious, but collecting stars in SM Galaxies for a couple hours is fun. Swinging the wiimote in time to a flying ball is not technically difficult, but working a bit of a sweat up while casually playing tennis is fun. Swinging a light saber around almost randomly while finishing a single player campaign gets quite old, but dammit, it is fun to do against a friend for a couple hours. Doing some-what finicky operations with a motion sensor can get frustrating, but it is fun when you are cooking anime-style meals.

Does the wii and its control system suck for hardcore gamers wanting a truly immersive experience? It sure does. But that's not where Nintendo is trying to make its money, or where it is having huge success. Instead, its systems are great for light/very casual gamers, and also for nongamers like my wife and my Mom, both of whom had never really enjoyed a video game in their lives before buying wii's. Does the system suck at making realistic and possibly even practical controls? Almost completely. But does it succeed at making controls that are fun for a wide audience? Absolutely. I don't really see how that is a failure.

6
[deleted]•

Their success masks their failure! Master of doublespeak you are, sir.

2
[deleted]•

Their financial success masks the practical failure of their product.

People buy it on the promise of what it can deliver (even though it can't and it never will, not even with 1:1 detection), and on the uniqueness of what Nintendo are selling (and yes, the Wii is very unique). It doesn't matter if the product itself is terrible, people don't know this until they have it in their home for more than one week and realize that they just paid $200 for junk.

This is how any company can make lots and lots of money by selling garbage. This is what the Wii on the whole, and every developer who is making games for it, are doing. And I will not applaud Nintendo for being the latest corporation to figure out an effective method of doing this shit.

7
[deleted]•

I know 4 households that have bought a wii as essentially a wii sports machine. They turn it on now and then when family or friends are over. I'd wager there are a metric ass-ton of households that mimic this. The wii apparently isn't what you wanted it to be, but that doesn't make it a failure. These controls are the first of their breed, I suspect if Nintendo or any copycats continue to develop them they will get a lot better. Interesting times, either way.

12
innocentbystander•

people don't know this until they have it in their home for more than one week and realize that they just paid $200 for junk.

Except that there is no evidence this is happening on a widespread basis. Wii sales and software sales are still brisk. The Wii is still nearly outselling both the 360 and the PS3 combined. And this after almost two years on the market (and being the dominant platform pretty much the whole time, I might add.) Don't you think, if people were turning away from it in droves, this would be in some way reflected in its sales?

Just because the Wii is not what YOU wanted does not mean it is "junk" or that other users of it are not satisfied. And trying to call it junk based on a slump in good software is simply spurious. (Especially given that, all in all, this has been a very poor year for games, with one highly-touted disappointment after another across all platforms.)

9
[deleted]•

People are not buying the Wii because it's good, they're buying it because of the promise of motion controls and the hype. This promise and this hype has not let up because people who are buying the Wii do not research what it does. I guarantee you that more than half of all Wii owners could probably not even name more than 3 games available for the Wii outside of Wii Sports (much less own anything outside of Mario Kart and Brawl -- the two games that aren't even based around motion controls).

And you are wrong, Wii game sales are very low compared to Xbox 360 and PS3. Even Nintendo-produced exclusives are selling worse than many games on the other consoles. This is proof that people are not buying the Wii to play games (outside of Wii Sports), they are buying it based on the promise, the hype, and the bullshit that Nintendo is selling, realizing that they purchased junk, and that is why they don't buy the games. And the reason the HARDWARE keeps selling is because there is a sucker born every minute.

-2
[deleted]•

Yes, we predicted all of that,

So everybody who didn't want to buy a Wii from the beginning predicted that? Damn.

1
sbrown123•

I seen an iPod commercial just yesterday where they will be including motion controls to the unit for things like playing games. It appears this "gimmick" is taking off despite your calls of doom & gloom.

0
[deleted]•

This "gimmick", as you call it, is a financial success. That doesn't mean that the products themselves are better off with it. And when the general public figures out, after long-enough exposure, that it doesn't deliver what it promises, and that games built around these controls are worse and not better, maybe (hopefully) it will cease being so financially successful and companies will stop wasting their resource on this crap.

-2
sonar_un•

I love Zero Punctuation.

Reminds me how absurd it is to play these games now. There is so much more stuff to do with your time other than to play some retarded game.

Thanks for making me not play games. Yay!

-22
jon_titor•

yeah, more stuff to do like post on the gaming subreddit?

17
Mythrilfan•

I hope you're just being an asshole troll.

6