Godot 3.0 beta and code freeze (only bug fixes from that point on) starting on Nov. 20
github.com/godotengine/godot/issues/12543Posted Nov 1, 2017, 4:34 AM UTC
Posted Nov 1, 2017, 4:34 AM UTC
Great work guys! I'm excited for 3.0. Congratulations to everybody that worked on this project. The amount of PRs and daily activity in the Godot repository is insane!
Yay, bugfixes!
Given that I'm reasonably comfortable with C#, is this this a bad time to try to get into Godot? How much will I have be able to carry over once 3.0 comes out if I start with 2.1/GDScript?
2.1 is a good place to start getting familiar with Godot. Godot 3.0 brings in a lots of new stuff, but doesn't erase (all of) the past.
I think it already makes sense to go for 3.0. Given there is a schedule now, I prefer reporting all issues encountered now, rather than reporting them anyway after official 3.0 release.
Or maybe I'm just the one who always has issues with software, no matter alpha, beta or stable :-P
Don’t you mean 2.4?
2.1.x branch, specifically the latest stable (2.1.4). There is no 2.4
The editor is even nicer. I didn't have the time to look more deeper but it's very promising.
[deleted]
Yeeessss I’m so excited to use Python 😃
I turned myself into a nested function, Morty! I’m nested function Godot!
I more excited about C# and one day in the future maybe even Kotlin Native. Used to like Python a lot, but I got used to static typing and now dynamic languages scare me.
I really like GDscript for rapid prototyping. Once I get to a stage where I want to turn the concept into an actual game, it'll be much better to have C# as an option
Yet another language that I've not heard of.
I recently heard about nim (nim lang will give you better search results) and it has piqued my interest because of ease of use (similarity to python) and high performance (better than C# and just under C++, according to the bunnymark test at least).
Have you heard about nim, and if so you do you feel about it compared to Kotlin?
EDIT: I should mention that nim is statically typed.
Kotlin is nowadays actually an official Android language together with Java. It compiles down to JVM bytecode and also works well side by side with Java so you don't have to translate your whole old Java projects. It can transpile to JS if web is your cup of tea. It's OO but with strong functional capabilities. I like it a lot. Kotlin Native is just an extension to that that compiles with LLVM so you don't depend on the Java virtual machine.
I haven't heard or worked with or heard of nim before so i don't feel qualified to give judgment here, but it looks interesting. I'll check it out.
I just installed the new beta and python isn't included yet :(
Um...Python isn't included in the engine by default. Even when it's fully "integrated", you'll still have to download the Python PluginScript from the AssetLibrary in order to use it. For now, you still have to install it from the associated godot-python repository.
Ok, I dont think there will be much adoption of it then.