r/Stellaris•
thipp

You can set systems to 'restricted' to make your patrols follow a specific route. Then, you can unrestrict the system and the patrol will still follow your route!

Tip

This was a completely game-changing discovery for me. This just cut the number of patrols I needed down to a fifth of what it was.

  1. Set systems you don't want them to go through to 'restricted'. You do this by going to the system and clicking the button on the bottom left of the screen (by the system's name).

  2. Let a day pass.

  3. Tell your fleets to patrol.

  4. Unrestrict the system, if you wish. This might not last forever, but as far as I can tell they won't recalculate their route if you don't tell them to.

Posted Dec 25, 2018, 5:22 AM UTC

10920
caistTV•

Omg I didn’t know you can have fleets patrol!!

29
thippOP•

Well, uh, that wasn't the tip I was trying to share but I'm glad I could help. It's at the top of the box that pops up when you select a fleet. Usually just a couple corvettes is good enough, and just give them the most basic modules (no weapons or defenses, maybe advanced thrusters if it's a long route)

37
Alloy359•

Is it better to have a bunch of small, short patrols or longer but bigger fleet patrols? I was moving 600+ trade value and pirates kept being a nuisance

4
jejdjdjdjxkj•

Not sure but one thing to remember is that smaller ships like corvettes are better at any piracy than battleships

15
GooseJaw•

It depends on the piracy. A fleet has a given “patrol value” based on the ships. An advanced corvette squadron is much better than a basic, bare-bones one. A bigger fleet reduces it more than a small one. The tool tips will tell you how much the fleet you have selected will reduce piracy. If you have a fleet with 600+ value you probably need a 20 corvette fleet moving through it every six months.

1
Gopherlad•

An advanced corvette squadron is much better than a basic, bare-bones one.

A corvette without any modules at all and tier 1 tech has 10 suppression, and a corvette sporting Fallen Empire tech and weapons that costs 3x as much to produce and upkeep also has 10 suppression.

The current anti-piracy meta is to make groups of barebones corvettes and have them patrol problem systems.

7
YakaryBovineResort World•

Can't you just hold shift and queue patrol orders to set specific paths? I assumed this worked but never checked my fleets were behaving as intended.

9

It doesn't work. It sets the future patrol orders with their origin point being the current location, and then it also only does a patrol once before moving onto the next patrol order, and will only continue to patrol on the path of the last patrol order that you give it.

16
YakaryBovineResort World•

Bugger, thanks for the info. That seems like pretty useless functionality so I might suggest a change on the forums. Some RTS games behave the way I described.

7

I don't think it could work with how orders work in Stellaris, so they'd have to redo the patrol order so that you could define a route and set it as one order, or make it another option alongside the current patrol order.

3
ShotgunFiendRogue Defense System •

Are you talking about SupCom? That game had the best shift-queuing in any game I've ever played.

3
IosueYu•

You can restrict your own system?

2
thippOP•

Yep, any system you can zoom into.

Welp, I was wrong about that. Damn.

3
IosueYu•

I ask before I have checked in a previous version. And it didn't have that function.

I may try your trick later.

1
thippOP•

Turns out I was actually wrong, now that I check. You can't. Shit. I only discovered this trick because I didn't want my trade routes going outside my borders.

3
KaiserRolled•

This is so helpful, thanks.

1
nobodezHive Mind•

Eh, I usually have a small enough empire that my star bases are enough to control piracy, and by the time it becomes a problem I usually have gateways which eliminate the problem entirely.

1
TheOnlySheet•

<< You do this by going to the system and clicking the button on the bottom left of the screen (by the system's name). >>

​

I am not seeing this 'button' in the star system view... On the left of the system name (at the bottom/middle part) there is the symbol of my empire and if I click that, I get the Government View window... Help!!

1
SoliGaruh•

I don't see this button either. Do you need to have the Megacorp DLC? I don't.

1