Andur
u/Andur
I'm trying to get into Squadrons, but I want to do it using my Oculus Quest+Link . I own a single T.16000M joystick, and obviously I can't keep my left hand on the throttle and still use the keyboard for all the necessary secondary functions. I'm looking into Voice Attack but I haven't found a comfortable setup yet.
Could anyone point me to a a good, battle-tested setup? The 12 extra buttons on the T.16000M weren't really designed for "blind use".
EDIT: to clarify, I'm not asking about hardware setups, I want to know if some of you guys made my current one work with clever keybindings and software like Voice Attack.
I'm seeing some weirdness with the drops from her relics. I already earned the blueprint and the neuroptics. Checking out my Orbiter, the Chassis drops from Neo M3 (a common drop).
So, I run a Neo Capture on Abaddon, Europa. For 2 runs on a row, I get *another 2* Neuroptics drops, once from my own relic, another from another player in the squad. According to the wiki and the Orbiter console, the Neuroptics drops ONLY from the Uncommon drop from Meso E4. This is confirmed by the official droptables at http://warframe.com/droptables .
Is anyone else seeing this, or am I going insane?
Something quite interesting just happened to our squad, a Limbo, a Chroma and me playing Mesa. Basically, the Condrix would only open its "mouth" some of the time, and we had to climb on top of its head and find a tiny opening through which we could fire our weapons to proceed to the next stage.
Dunno what triggered it, it sure wasn't an abnormal amount of damage on our part, and I was hosting the instance, so it wasn't a desync, I guess it was just a random script error.
The thing is, it gave what is normally a very tedious mission a bit more variety. It gave off some Shadow of the Colossus vibes, and I'm watching Attack on Titan again, so there's that :-)
Considering we already enter a
Toroid farming has been busted for 2 weeks now. As per this bug report submitted by LennyFace, the instant a Reinforcement Beacon is placed, it self-destructs, preventing alert level scalation. This was tested during Free Roam and the Temple of Profit area.
Those beacons work fine during the Profit-Taker fight, so maybe it's a free-roam specific bug? Do they still explode around toroid farming areas during regular bounties? Any workaround would be appreciated until DE can fix the bug (apart from the obvious cave hunting route). Maybe starting a bounty, then failing it?
In the quest Stolen Dreams, we receive this message from the Arcane Machine:
img
https://vignette.wikia.nocookie.net/warframe/images/f/f7/ArcaneCodexMessage.ogg
Now, as mentioned in the Trivia section in the Wiki, Simaris says (in The New Strange) that the biological signature of the voice is of Tenno Origin.
So, according to lore: it cannot be Natah, it cannot be Hunhow, and it cannot be their Mother. It also doesn't make much sense to be Rell, or
Looks like every single time you use Transference while wearing multiple Dragon Keys, you stack an effect (like when you double one of them upon picking up the artifact).
It's very noticeable when stacking Hobbled and you go reeeeeeeeally slow, or stacking Extinguished and do zero or 1 damage ticks vs. normal enemies.
I even get my UI refreshed showing the key name. Can you reproduce this bug?
It seems no Warframe powers can actually heal Operators. Yes, I'm aware Vazarin exists, and it's no big deal to die (some warframes are hurt more than others from the Transference Static debuff), but... it has to be a bug, right? It's not like you can't spam Health Restores anyway.
If warframe powers actually worked, I guess Nidus' 4 and Hydroid's augmented 3 could be good ways to solo-heal your own Operator.
I just rad-procced, then killed myself with my own augmented Antimatter Drop. The drop was stuck on my back before it rad-procced me.
Happened on Hydron, so, no outside Radiation sources. Bug or feature?
The altar is already built in our dojo, showing 0/5 members required, but I can't interact with it. Do you need 5 clanmates inside the altar at the same time, only a Warlord can start it, or what?
I'm trying to optimize my Blessings. My Kestrel works pretty well (and I like that I can use the Cephalon Suda augment on it), but for some obscure reason, quite often it bugs out and I stop being able to melee at all, so I need a Secondary backup.
Tried the Angstrum, but I can't remove the Blast proc chance from it, which is quite incovenient when you're staggered trying to Bless.
I was thinking about the Stug, being able to sit on top of toxic blobs seems like a good way to reach that sweet 99% damage reduction with little side effects.
¿Any suggestions?
Angels Fall First: Planetstorm was an unpopular Unreal mod. I wonder why it never gained more traction, considering it featured stuff we won't see in Star Citizen for a while, namely fighting in FPS mode inside player-controlled capital ships, with side objectives like destroying/repairing subsystems etc.
It's hard to find a good video about that mod (I hear its dev team is working on a standalone game now, but isn't progressing fast enough), but I thought SC backers might appreciate it if only for the insight on what future gameplay might look like defending an Idris from boarding.
[Wikipedia article on AFF:PS.](ht
When you look at any interactable object or NPC, they're highlighted with a green "HUD" outline. Is there any way to disable this?
I'd expect stuff like that going away when I press my "hide UI" hotkey, currently bound to Middle Click because the UI doesn't help with immersion, and some times I just want to enjoy the scenery.
So, apparently Carbine wants players focusing their efforts on their own personal Plots, because although you can certainly share some benefits with friends and neighbors, Rested XP is not one of them.
It's weird that, with such an in-depth housing systems, Guild Halls aren't a thing. I would gladly contribute resources to the creation of something befitting my whole guild; just benefitting myself, not su much.
Has CRB ever hinted at future plans of guild-focused Housing?
(Edit: Matt Mocarski confirms Carbine is currently developing guild halls in this interview ).