CaptureFreak

u/CaptureFreak


r/Saltoon•
  • Splatanas? Deletes the canopy.
  • Stringers? Deletes the canopy.
  • Chargers? Deletes the canopy.
  • Blasters? Deletes and goes around the canopy.
  • Buckets? Deletes and goes around the canopy.
  • Rollers? Goes over the canopy.
  • Brushes? Goes over the canopy.
  • Specials? Deletes, ignores, goes around, whatever-you-want's the canopy.
  • Other Brellas? Find me a match with two Brellas.

Of course, that leaves Shooters, Dualies, and Splatlings. But one little smidge of latency and the canopy works on a coin flip; good luck if they other players connect from the opposite side of the world. Or they can just throw a bomb and delete the canopy. Don't get me started on the poor hit-detection of bombs

268


r/Warframe•

These runs were done in public groups with no planning. Coordinated groups could probably get this down to 5 minutes.

Anyway, the Boosted Ionic Charges; they LITERALLY boost the elevator's speed when thrown at the capsule. The boost lasts ~12 seconds, so throw another one when the timer reaches 38/50. Running by yourself, it gets pretty hectic looking for a charge every 12 seconds, but having other people help makes it a lot easier. Just remember that throwing a new charge resets the 12 second boost instead of stacking on top.

65

r/blenderhelp•

EDIT: I've switched over to a Specular BSDF Node based, but I'm open to any solutions!

Hi all! I've only used Blender for a few months and version 2.8 even less, but I'm trying to recreate renders of weapons from a defunct game. All the assets were ripped into .chr files which I converted into .obj files. The problem is that all the associated .mtl files are corrupted and no longer have any material information.

The .dds textures are intact and are still compatible with their associated objects, but I have no idea how I would go about reassembling them.

Each object has the following textures:

15


r/Warframe•

For Ostron/Quills/Solaris U./Vox S. Syndicates, the U. Medallion can't be redeemed if you're at the Standing cap, meaning you can't stockpile these for future content like the main Syndicates. The UniMedallion seems to be obsolete on release, since there's already better/faster alternatives.

A 5% droprate per C rotation is pretty low, but only 1000 Standing? I'm certain it's faster to fish/mine/conservation for Standing. Cores and Toroids take a bit more effort, but Eidolon hunts and Exploiter battles give way more than you'll ever need. The main 6 Syndicates already provide 8 medallions per Syndicate mission which is, at minimum, 4000 stockpiled Standing.

85