How long does it take to crouch and how long to un-crouch? I want to know how slow dash-cancelling is.
Is this information available anywhere? I checked Smashboards and M2K's info dump and still couldn't find it.
u/TargetHippo
How long does it take to crouch and how long to un-crouch? I want to know how slow dash-cancelling is.
Is this information available anywhere? I checked Smashboards and M2K's info dump and still couldn't find it.
Has anyone ever made a list of what moves can/cannot be platform cancelled(different from edge-cancelling)? According to the wiki, "it is harder (and possibly impossible) to drop cancel aerial attacks that generally shift the character downwards (like Marth's down aerial)." What other attacks does this apply to? Can Falcon's down-air be platform cancelled?
There are gifs of Fox's hitboxes available; but for the up-B the fire effect makes it impossible to see anything. Has anyone ever made a gif/image of it without the fire effect. I feel like knowing the exact priority of the move could help with edge guarding.
Has anyone ever tried this before? Obviously Roy is a horrible character with a Sock'em Bopper for a sword; but he can literally insta-kill Puff on certain stages. It may only be one thing, but that seems like an enormous advantage to have. Is everything else about the matchup too horrible, or do you think it could work?
Also, is it possible to DI/SDI into the second hit of the up-B to negate the initial knockback and prevent the insta-kill?
Edit: Apparently Blazer isn't a true one-hit KO if the Puff has good enough DI.
This is random, but I was thinking about this earlier and thought that the context was sort of interesting.
I'm thinking that maybe Marth or Falco would be the best. Shielding helps the opponent get past their ranged attacks. Powershielding can be especially bad for Falco. Even without shielding, Falco's still somewhat weak to platforms though; so Marth would probably be a bit better overall.
Falcon could actually be really effective as well. Not having to worry about applying shield pressure or attacking out of shield would be really good for him. Also, his dash dance would become one of the greatest defensive tools in the game.
What do you guys think? Also, how do you think this change
Looking at the hitbox of Marth's down-B, I noticed that his foot's poking out. Presumably, an attack would beat counter if it's hitbox was only touching Marth's hurtbox and not the blue counter box thing. Moves travel a certain distance every frame though; so it seems like it would be extremely unlikely. Does this ever happen?
I'm particularly curious about how this could affect counter edge guards against Fox's up-B.
I was looking through some of the data on Falcon's moves, and I can't figure out why anyone would ever want to use his F-smash. I always assumed that the F-smash was stronger and that the down-smash was faster, but that doesn't seem to be the case:
Forward-Smash
Hit: 18-21
IASA: 60
Charge frame: 10
Base knockback: 24
Knockback growth: 100
Down-Smash
Hit: 19-22, 29-32
IASA: 45
Charge frame: 14
Base knockback: 30
Knockback growth: 100
Down-smash also has the same trajectory as F-smash, better priority, longer range, a hitbox behind you, and only does 2% less damage.
Despite all this, F-smash is still used all the time. Do people just use it because it'
Also, does the reverse Dolphin Slash have the same knockback as a regular, sweet spotted Dolphin Slash?
Edit: To be more specific, I'm interested in how the hitboxes are altered while reversing the move.
I believe that everyone in the game can cancel their dash attack into a dash grab; but do all characters have increased momentum during their dash attack, or do some travel at regular dashing speed? The wiki states that only Fox, Falco, and Sheik benefit from it; I don't know how true that is though.
Also, are boost grabs practical for anyone besides Sheik?
This is completely theoretical; but after powershielding an attack(not a projectile), could you interrupt the shield drop animation with another shield; or would it only work with attacks?
Anyone know where I can find the base knockback and knockback scaling data for every move? Some of the information is available on the wiki; but only for certain moves with certain characters.
I can see why Pokemon Stadium is considered Fox's best stage. His high speed makes him good on big stages, the low ceiling allows for earlier up-smash/up-air kills, and he can potentially get shine infinites during the transformations.
It seems like the opposite would be true for Falco though. He moves fairly slow, so naturally he would be better off on a smaller stage; he generally kills with F-smashes, down-airs, and back-airs, so the low ceiling hurts him; and he can't get infinites in the same way that Fox can.
The only good thing I can see for him about this stage, aside from some side-B gimmicks, is the lack of a top platform, which would make it harder for his opponent to avoid lase