If there was Any doubt left, the Game seems clearly designed to bring more new blood.
ThatOtherRandomDude
u/ThatOtherRandomDude
The recently released Cygames mobage launched with a Sparking System, where after a certain numbers of pulls You can choose one of the rate up ítems for free. It works differently from other of their games in that only premium currency can take advantage of it. However, F2P can still use a System similar to FGO's Unregistered Origin; where every 5* dupe gives You a token that can be accumulated (don't Know the required numbers) for Any 5* unit that is currently on rate up (or so it seems at least). Would You be okay with that kind of System on Dragalia; or what kind of tweaks would You make instead?
I forgot Okada did an interview near/during the first year anniversary in regards to the future of the game; and considering a good number of players are afraid of whats to come and wheter or not they will be left behind some of the questions made feel relevant.
For those who want to read the interview in full (translated): https://www.reddit.com/r/DragaliaLost/comments/dacuu2/director_okada_interview_translated/
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For a total of 5000 wyrmite (2500 today + 2500 tomorrow)
To clarify, given that I seem to not be able to edit the title from mobile; the game gives new players 50 wyrmite per new player they encounter through co op matches; up to a total of 50 times (for a total of 2500 wyrmite, which is equivalent to 2 tenfolds under the new prices starting tomorrow). Every match can give up to 150 wyrmite if everyone is a new player you are matched with. So assuming every group you find is made of players you haven't played yet; it should take a about 16-17 matches to complete the bonus.
Pretty obvious, but considering that the co op bonus isn't outwardly promoted by the game, I feel its still a thing
About a month ago we recieved news from the development team regarding upcoming changes and new content. Among the information given it was pointed out that we woud get new content to bridge High Dragon Trials and IO'. In that very same paragraph, it was mentioned we would get new ways of team building; among them new weapon options.
Not too long ago an event banner was datamined; which, roughly translated, was named «Rainbown palace of dreams». More accurate translations pointed out it could translated simply as Kaleid Labyrinth. This banner design also seems more similar to those of the recurrent events rather than that of a limited one.
As we know, since the game release, around Hallowe
This present Raid has been a topic of discussion; particularly in relation to how Sabnock feels tankier than previous bosses. As it turns out, even though we did not get a damage bonus on the event print this time, Sabnock has been following a particular trend on Raid bosses: They all have been getting progresively higher health in each new iteration -at the very least, according to gamepedia.
Here is a breakdown, considering both Expert and Special (Source: Gamepedia):
Phraeganoth:
On Expert Clash
HP 487948 Str 1705 Def 10
On Special Clash
HP 424299 Str 2707 Def 10
Hypnos:
On Expert Showndown
HP 512346 Str 1705 Def 10
On
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