cmdnikle27
u/cmdnikle27
I hope I kept the title vague enough not to be taken as a spoiler.
The reason Battler could arrive at understanding Beatrice was because Lambdadelta forbade Beatrice's surrender in EP 4, and took over the gameboard on her own in EP 5. She has been helping Battler and Beatrice the whole time.
But what would it mean for the story if Lambdadelta didn't do any of that, and the game ended prematurely with Battler's victory? How would the whole premise of "If Battler defeats Beatrice, he can return to Ange" play out?
As we know, the truth behind that line was Battler reaching out to lost Ange as a game master (and as Toya, but there is too much ambiguity in that layer to discuss this aspect in
In EP 3, as Beatrice begins to go on something of a "redemption arc" (you know why it's in quotes), Battler becomes more forgiving of Beatrice and even defends her in the end.
In EP 4 tea party, despite having promised to defeat Beatrice to return to Ange, Battler pushes Beatrice to give her everything instead of forfeiting the fight, and when Beatrice is finally on the verge of dying, he embraces her with his arms.
In EP 5, Battler acts like understanding and protecting Beatrice is all that is in his mind.
Personally, I didn't find such behaviors abrupt or weird because I thought it was clear that the two were fucking. However, as I follow live playthroughs and reviews, it seemed like th
So, the principle that "the Red Truth does not exist in the human world" seems to be observed much more strictly within the game board itself.
It's impossible to influence the 'plot' of the game board
by using the power of the premise that the Red Truth is an absolute truth requiring no proof. Beatrice can't write a story where someone says something in red and the other person accepts it without a doubt only because it was said in red, for it goes against the heart of a mystery.
Even in scenes like the battle of Kinzo's study or the Maria vs. Erika deathmatch, there is a clear distinction in the presentation between real-world arguments and meta-level debates.
Yet, ironically, in Ange's
As a disclaimer, I will state that none of what I will say in the following is something that reduces the love and passion I have for this work. It is just something that would make me more understanding of the people who are critical or skeptical of it.
On my 3~4th reread (the number isn't precise because there were some partial rereads), and after reading many reviews with different perspectives, I've come to think that some ideas in Umineko might be conveyed in suboptimal ways. Of course, Umineko is a fiction that relies a lot on metaphors and subtexts. I could almost say with confidence that there is not a single line in Umineko that should be taken literally.
Still, some of the most
It's normal for an impression to change on reread, but for these two the change is especially drastic. They went from one of the weakest to one of the strongest in my mind. Did you have a similar experience?
The central keyword to understanding the game of EP 5, why its whydunnit differs from the rest of the game and how that can be used as a clue is the line that "Lambdadelta's game lacks love". EP 5 is the only episode where the culprit goes for revenge instead of a love-driven ritual for a miracle, and serves to prove through contrast that the culprit's motive is not revenge (which is stated in red)
But after the first time it is mentioned, this fact is never brought up again. Considering Ryukishi likes to repeat himself and has even confessed to having deliberately repeated stuffs to shoehorn important concepts into readers' mind, I thought it was rather peculiar that such an important conc
Putting Battler there feels unfair especially considering Erika got her ass wiped two times but
(1) Let's just say this is Question Arcs Battler
(2) I couldn't find a better representation of heart believer & whydunnit enthusiast
This guy has the guts to nod along a 666 joke after getting attacked by a doomer
I think there are two dimensions:
-
'What' : What aspects of human psychology the writing is capturing
-
'How' : How the writing expresses such psychology in a way that is felt strongly to the readers
But I can't grasp the secret ingredients behind a good 'What' and a good 'How'.
What do you think?
I don't mind if the game is maledom or femdom. However, I think playing as the agressor would ruin my immersion very much unless I split my personality or something.
My wish is to play a defeat-rape fantasy game that gives me a special, non-flat, irreplacable experience. My issue with many games is that once the writer begins to treat the victim as an object instead of the subject, that ironically hurts the emotional impact of experiencing the process of the victim getting reduced to an object.
For example, "I don't like this but I'm feeling pleasure" feels like such a shallow line. I want to know what exactly you don't like, what it exactly feels like to "not like this", how are the "plea
I know these OP placements are mod-specific but still, they fit each episode so satisfyingly.
EP 1 - Umineko no Naku Koro ni (When the Seagulls Cry)
Strong "The stage is going up. Questions will be asked. Let the show begin" vibes. The last part when they chant "Without love, the truth cannot be seen" is a chef's kiss.
EP 2, EP 3 - Senkyou no Igreja (Church Where Oaths Resound)
"We getting for real now. Shit's deeper than you thought." vibes. The 'witchest' opening of all, if I have to say.
EP 4 - Umineko no Naku Koroni Album Version
"Time to tie everything up. Expect a climax" vibes. The Italian chant "How I have longed for this day! How I have dreaded this day!" is exactly what this
Of course, this entire graph is based on my retrospective evaluation from my current level of understanding and may change on my next read-through.
And to be fair, you can't really count the manga and the stage play as equal to one complete read-through of the vn so it's actually less than 5, I guess.
EP 3 might be the hardest episode in all of Umineko when it comes to whydunnit or deciphering the witch illusions, and to this day there doesn't seem to be an official solution or a solution that is widely regarded as the answer.
[The epitaph has been solved. Eva solved it. The game is over. The muder should stop. So why does Sayo murder George and Nanjo? Is she a liar?]
[Why do the epitaph-based murders keep happening? Why does Evatrice feel somewhat inclined to respect the predecessor Beatrice's wish and make the murders resemble the epitaph?]
[Why can Evatrice summon the Chiester Sisters who aren't really related to Eva and whose motifs are Maria's rabbit dolls? (You might say
