My friends and I have fallen in love with Old World, but we're struggling to play multiplayer games because my persistent server does not persist game sessions any time the process is restarted.
Looking for direct input from the development team or anyone who has succeeded in implementing a robust persistent server for Old World.
Use case
I want to host a game of Old World on a dedicated server so that I can play the game with others synchronously or asynchronously without interruption.
Expected behaviour
When I create a game session on my Old World persistent server and the server process stops, once the server restarts it should automatically resume any previously hosted game
