Unrealistic Secrecy
I'm having a lot of fun on this server, but one thing is a bit odd and doesn't really tie in to the experiment - and that is all the secrecy. There's a few places I know the name of but don't know where are they are, and I'm sure there's plenty that I haven't even heard of.
It just doesn't really make sense to me, there isn't a war (that I know if ) - what is this secrecy meant to be "simulating"? I don't know of any real life example where people started secret towns and secret countries - the only exceptions are wartime and military.
I know griefers exist, but that problem should be solved by citadel. The secrecy detracts from the realism in my opinion. I still respect the wishes of the (many) places I have visited which wish to remain hidden, but I salute the towns such as Columbia that are known to all.
Posted Apr 21, 2012, 4:12 PM UTC
Griefers are to blame. Im running a small NPC village, with testificates there, but I've pu a wall around it and sent the coordinates through private message. It's one of the last NPC villages, so I'm trying to keep it safe.
you should start exporting npcs
And iron from the golems
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Notice that too, I'll have to push them in a 1x2 tunnel
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