GrumpyAdultman

u/GrumpyAdultman


r/PSVR•

If you can get yourself a huge play area where the camera is really high up and you stand really far back, you can actually get the proper tracking for this game.

Don't bother with it otherwise, but if you have that room, this game is great! It's creative as hell. It's like Job Simulator on steroids with a Rick and Morty theme.

I've had a ton of fun messing around in the garage and seeing what things I can make, what things I can get a MeeSeeks to grab for me, ect. I can understand people with limited space having frustrations with it, though. It requires more area than maybe any other PSVR game I've tried.

813

r/galaxys10•

One awkward thing about this phone, especially without using any case, is how hard it is to hold it while laying down and not press the edges while using VLC or youtube.

I'm just curious if anyone has had any success with any of the basic stands that would work on a weird cushioned surface like a bed and still hold the phone up properly in a horizontal position. I can go on amazon and search, but the 20 results that come up may or may not work for this use.

58

r/PSVR•

I'm curious what other people think, because I'm not sure that I think these are fun. In theory, they seem like they'd be a fun way to challenge yourself. It's just that in execution, I find it more frustrating than rewarding.

Headshots Only - Not fun. The aiming just isn't that precise and the AI will sometimes be running to a side and then just stop and turn so the perfect prediction you had to make goes out the window. The lack of precision combined with the need for perfect precision makes this quite frustrating.

Speedrun (Normal game time and real time) - I've beaten like 5 levels for each and just can't seem to push myself to keep doing more. This is another issue of req

09

r/PSVR•

This game is like Pilotwings meets Flight Simulator. The feeling of flying around is just so satisfying. Then you master it and start adding things in like moving a tablet around to take photos, or shooting a gun into far away balloons all while piloting the craft.

You use your virtual fingers to turn on fuel flow, flip switches, press buttons, and move the stick. It's so cool!

This game is also a true test of VR legs. With the default options, you'll be fine, but of course I turned off the comfort stuff and went right for the simulation controls. I haven't felt anything this strong from VR yet. I wasn't sick or anything. It's just like that feeling deep in your stomach that you mi

9050

r/RocketLeague•

You've just scored a goal. Everyone on the field does their typical boost around in the air routine.

That was their mistake. The heat-seeking missiles that shot out of the goal will track the heat from boost trails and now anyone who was boosting gets demo'd. Anyone who wasn't boosting contacts the next of kin for those who were lost.

18015

r/PSVR•

I know, another Skyrim thread...

But, for anyone who doesn't know this, it will be helpful. When you bring up your favorites list, select something you want to use. Bring it back up and select another thing you want to use. Now, when you bring up your favorites list, you can just quickly press X and it will select the last thing you equipped.

This will allow you to quickly swap between 2 things without having to scroll up and down the list!

12725

r/PSVR•

One of the biggest problems I have is that after playing for 5-10 minutes, the game gets stuttery/jittery. I've tested a launch PS4 and a PS4 Pro, each with their own setups/headsets. It happens on both, but it seems like the Pro lasts longer before problems creep up.

In the level select menu, it's like the framerate is cut in half. Suddenly the screen is jittery and there's noticeable ghosting while moving my head around. Leaving that menu and returning to the game often leaves the game world itself just as jittery while moving my head around. It makes it very uncomfortable to keep playing.

The game also has a big problem with world wobble and it can freeze up when I've been buildin

46

r/PSVR•

This is definitely the best use of virtual space in any of the PSVR games so far. The way you bend and contour your body to dodge bullets feels so natural. You can step to the side while a bullet whizzes past your face and it's all so perfect and immersive.

The tracking has been great for me and the gameplay is just tons of fun. If you have the room to play this right, definitely buy it. My only complaint is that it is too damn short. I was pretty surprised to beat it in one sitting (or standing, I guess).

2419