TaskMaster1942
u/TaskMaster1942
I'm confused as to what exactly battle forces entail. Are they just "starter kits" for each faction to give you an 800 point list in one box?
As the title suggests I'm struggling to fight against GAR lists as a casual CIS player. My main struggle is the constant upkeep of dodges present in my buddies skirmish list which primarily consists of ARC troopers, phase I clones, Rex, and an AT-RT.
I've tried targeting units that handed out tokens with some success. I've also tried splitting up his army using a strong melee push with little success. Unfortunately our snipers aren't too helpful here and im comcerned the AAT won't give much list diversity given its high cost and priority. Spider droids seem to be another decent option that have worked out well in the past, unfortunately they usually just get targeted by the AT-RT and can't
I need to fill out one more ecet lvl 300 tech elective so I'm just looking for something on the simple side.
Generally I've enjoyed hands on work, PLCs, and can survive a C++/Python class.
Thanks for any suggestions! Shout out some good profs too.
Let me know if I'm missing something but Wardens are kicking ass on shards B & C, the fights have felt somewhat even too. If shard A is too much just try one of the other shards 🤷♂️
I've got a basic HK 3000/48ci tank that ive used about a dozen times over the past few months. Recently whenI try to unscrew it from the marker the top of the regulator stays put while the rest backs off. Been using a wrench to get it off in one peice/borrowing friends tank.
Only idea I have atm is cleaning/locktiting it, any suggestions would be appreciated
My new rough rider was being picky about going into 3 and 4 cock after a few rounds. After toying around I noticed spent casings would move out of the cylinder a little bit and bind on the frame at the 6 o clock potion, preventing the cylinder from turning over completely. Anyone else have this problem or know of a solution?
Worst comes to worst I start filing for clearance 😂
I've been seeing a few places that are advertising new classes for ccw quals which have a note that goes something like this "$100 class, plus $50 for each additional handgun".
Despite the weird wording on the application, the permit covers any handgun you legally own, see here:
" a. Scope and duration of authority. Any person who holds a valid permit to carry a handgun issued pursuant to this section shall be authorized to carry a handgun in all parts of this State, except as prohibited by section 2C:39-5e. One permit shall be sufficient for all handguns owned by the holder thereof, but the permit shall apply only to a handgun carried by the actual and legal holder of the permit."
https:
Just seeing how active the sub is
Besides rummaging through save game files the most up to date info for total quests was from 8 months ago and for an actual list of quests it seems even older.
I'm at 34 (correction: 35 completed) and 2 in progress for a total of 37. I can't think of any places that I could of missed.

