Mathus1979

u/Mathus1979


r/RimWorld•

Can anybody point me to a mod that makes deadfall traps behave like they use to?

​

​

I don't really like the changes to them and i am running a primitive on snow game and having to rebuild them every time is costly.

​

​

thanks

11

r/factorio•

I am looking for ideas on how to lay out my sorting and smelting before it hits a bus. thought might be good to see how some other people have laid theirs out. I know their is some tutorials and such on YT but a save file or at least some decent HD pictures of the layout would let me study it much better.

to clarify i am talking the segments from basic ore coming in (from a train) then going to a grinder, and all the stages until the sorters where it becomes iron or copper ore and the other products.

also how you sort the byproducts out, the crushed stone, slag, thats sort of thing.

Thanks!

edit: playing 0.16x

512

r/avorion•

So i am attempting to get the Artifact #2 from the research station.

i have done the 3 legendaries and not gotten it, i have done 5 legendaries x2 and not gotten it, and i have just now done 5 legendaries with artifact #4 included, still nothing.

what am i missing? is there a current bug? pulling my hair out here

16

r/Redboid•

Hi people, i started playing PZ a few weeks ago and really got into the base building and all the potential of hydrocraft. problem for me is that in single player it seems like a waste.

so i am looking to join a MP game.

are there any newb tips and guides i should be made aware of? i read the rules pinned at the top of the board and i think i get the basics. but we all know not everything is in the written rules.

is it better for me to find a nice corner of the map and settle down for a bit to get my skills up? or should i try to join a group ??

tl;dr Hi i'm new and i want to learn

212

r/projectzomboid•

i used the furnisher move thing to move a bed. wanted a nice bed in my warehouse stronghold. so when i was done i had bed parts 1/2 and bed parts 2/2

what do i do with them? i looked on the wiki....

no love there, i was thinking some nails and a hammer, not working

anybody know?

35

r/NeoScavenger•

I have been loving this game so far but i don't like the way crafting takes up so many turns.

is there a simple mod or tweak i can do to lessen it?

i see the game is mostly in XML which i can change, but looking through the files i cannot find something that looks like it might be related to turn use. please and thank you

42

r/fodust•

Hi all. been following this mod for a month or so, and so far i love it. i have a few questions however.

it's obvious by Local Leader being moved to CH10 that it is suppose to be hard to make a fulling functioning Settlement. However i am curious if future intent is to basicly make them only into player home/bases or if we just have to work harder to make them happen?

Are there schematics for planting food? you can plant brain fungus and glow fungus, but people won't farm or eat that. so right now i am restricted to hostile take overs of the few places that have food intact.

with the goal of Survive it occurs to me the best way to do that is to secure a place to safely sleep, has wat

21

r/Trimps•

OK so i just went through the portal for the first time, and it occurs to me there was no rhyme or reason to how i handled upgrading gear, to what lvl and then when i would switch to the next better weapon/armor. i want to maximize my metal usage but don't want to have to calculate the metal vs benefit of each level for each item.

anybody have a rule of thumb i can use?

26

r/FalloutMods•

Is there a mod out there that makes it so settlers do not run to fight. maybe only if they get directly attacked.

i am so very tired of all of these yahoos running around with their pipe guns when i have plenty of turrets. very annoying with my vendors running away

14

cell ripper

so i came across this when i was doing a wander through the nexus. i hadn't heard of it before but it sounds good. has anybody used this to success?

if this is more widely known than i knew, is there a place people post saves for settlement theft?

i have played through the game probably a dozen times now. and basic settlement building has lost some appeal.

42

Been running a mixture of mods for settlements, including Homemaker, Settlement Objects, settlement keywords original / and independent, Alternate settlements... you get the idea.

the question i have is. Settlement builders, what mod mix do you use for your fundamental building? And what order do you install them in ??

20

r/FO4mods•

Been running a mixture of mods for settlements, including Homemaker, Settlement Objects, settlement keywords original / and independent, Alternate settlements... you get the idea.

the question i have is. Settlement builders, what mod mix do you use for your fundamental building?

11

r/PathOfExileBuilds•

Hi guys, i am trying to do the lab but i suck at it, i want to get the extra points and such but dang if i don't get killed by the traps constant.

looking for a build that can walk through the traps and not care. clear speed is not important. no item requirements.

was thinking something with crazy high regen of life or ES, but i don't know, been playing since Dom, and i still seem to suck at this.

thanks

75

i know i am pretty late to this party but i just got TTW installed and working and want to load up on the mods before i get to deep.

the first i really want but am not sure if it will play nice with the TTW http://www.nexusmods.com/newvegas/mods/38049/? Wasteland Defense by Elderwind

past that i know i can search for references to TTW but not all mods say yes or no. is there a rule of thumb on which should work and which don't? my guess is that textures and such shouldn't be an issue, just things that change how the game works or items?

55

r/FalloutMods•

day 1 got the DLC and wanted to make a badass killing machine. very disappointed. the robots suffer from the same horrible AI that companions suffer from. also somehow their weapons, even if high end like the nail gun or other hard hitting weapons still are only a tickle.

so, anybody know of a mod to de-suck robots?

10