Semi-daily hero tips. Day 38: IO
PREVIOUS HEROES
- Abaddon
- Alchemist
- Ancient Apparition
- Anti-Mage
- Arc Warden
- Axe
- Bane
- Batrider
- Beastmaster
- Bloodseeker
- Bounty Hunter
- Brewmaster
- Bristleback
- Broodmother
- Centaur Warrunner
- Chaos Knight
- Chen
- Clinkz
- Clockwerk
- Crystal Maiden
- Dark Seer
- Dazzle
- Death Prophet
- Disruptor
- Doom
- Dragon Knight
- Drow Ranger
- Earth Spirit
- Earthshaker
- Elder Titan
- Ember Spirit
- Enchantress
- Enigma
- Faceless Void
- Gyrocopter
- Huskar
- Invoker
DISCLAIMER
A lot of you probably know about the weekly hero discussion, but that often ends up in a meta discussion (whether or not the hero needs buffs, etc) or a meme war than actual tips to play, itemize and build the hero.
This is what I'd like to do. Please discuss any notes I made and possible improvements while also giving tips of your own if you have them.
The roles, skill builds and item builds, as well as a lot of the notes are my opinion on matters and should not be seen as a must do or don't. Also remember that almost every single build or role is situationally possible.
A lot of the tips on heroes were also mentioned in tsunami's amazing hero tips series he did over the last couple of years.
IO
Notes:
- Always be aware of anything that happens on the map
- Stick with your carry
- Be even more aware of your tether. Tether when you want to take your carry back, leave him behind, etc.
- Soul ring is amazing for the burst mana it gives your carry without reducing his health
- Overcharge when tethered, don't forget to turn it off when you don't need it.
- Always turn your overcharge on if your carry is lower on health than you
- Taking away IO's stun from tether made it so that he has less very good partners, unless they get a basher/abyssal (Ursa, PA)
- Best friends: Tiny, CK
- Friends: Timbersaw, Ursa, PA, void, Slardar, Troll, KOTL (tether + callback), Morphling
- Good versus: Techies, Pudge, Slark, Nyx, Riki (Roaming heroes that thrive on single hero pick offs)
- Counters: Beastmaster (can easily spot relocate attempts, 5 man push), Puck (Very hard to kill with relocate), Lesh, DP, Arc Warden, Chen, Lycan, LD (5 man push)
- Invis hero on the enemy team? carry dust at all times
- Use tether for quick escapes or to catch up to your race car building carry
- Relocate has a very noticeable visual effect and a delay, relocate out of sight on single enemies who have an escape
- Relocate is a good defensive mechanism to get your carry to the fountain too (most of the time sacrificing your own life in the process)
- Exploding spirits on one hero and immediately using them again on the same hero can cause 1000 magical damage before reductions
- Tether duration is the same as the cooldown
- Overcharge or don't heal fully when leaving the fountain. This allows you to tether up and heal a friend in lane with the fountain buff.
- Tether automatically refreshes its duration when casting AND completing a relocate.
- Versus: Keep a close eye on your minimap when playing against an Io. If Relocate is cast, you'll see a bright red TP icon on your minimap on their destination.
- Stunning/Ensnaring/Banishing/Hexing/Cycloning/Sleeping (basically everything except slowing and silencing) Io during the pre-cast of Relocate will prevent Relocate from going off.
Role: support
Item build: (Soul ring,) Bottle, Wand, tranquils/arcanes, urn, (mek --> greaves, Heart, BKB, Ghost scepter, Vlad's, Glimmer)
Skill build: lvl 1 tether, lvl 1 overcharge, max spirits --> overcharge --> tether
Posted Mar 1, 2017, 1:06 PM UTC