Semi-daily hero tips. Day 41: Keeper of the Light
PREVIOUS HEROES
- Abaddon
- Alchemist
- Ancient Apparition
- Anti-Mage
- Arc Warden
- Axe
- Bane
- Batrider
- Beastmaster
- Bloodseeker
- Bounty Hunter
- Brewmaster
- Bristleback
- Broodmother
- Centaur Warrunner
- Chaos Knight
- Chen
- Clinkz
- Clockwerk
- Crystal Maiden
- Dark Seer
- Dazzle
- Death Prophet
- Disruptor
- Doom
- Dragon Knight
- Drow Ranger
- Earth Spirit
- Earthshaker
- Elder Titan
- Ember Spirit
- Enchantress
- Enigma
- Faceless Void
- Gyrocopter
- Huskar
- Invoker
- IO
- Jakiro
- Juggernaut
DISCLAIMER
A lot of you probably know about the weekly hero discussion, but that often ends up in a meta discussion (whether or not the hero needs buffs, etc) or a meme war than actual tips to play, itemize and build the hero.
This is what I'd like to do. Please discuss any notes I made and possible improvements while also giving tips of your own if you have them.
The roles, skill builds and item builds, as well as a lot of the notes are my opinion on matters and should not be seen as a must do or don't. Also remember that almost every single build or role is situationally possible.
A lot of the tips on heroes were also mentioned in tsunami's amazing hero tips series he did over the last couple of years.
Keeper of the light
Notes:
- Be the creepy man that hides in the trees instead of casting illuminate from the middle of the lane
- Remember the creep timings. Ex: start casting illuminate at x:57 when you want to blast them at the T3
- Illuminate range is larger than XP range. This means you can give a lane mate solo XP by blasting a wave, but also that you can miss out on XP when blasting
- Remember that recall will be cancelled if the hero you wish to recall takes damage
- When you want to push as a team, let your carry farm until the last moment on another lane, then recall him in
- Blinding light does not cancel TP (similar to force staff and bat flame break)
- Similar to turning off armlet before you heal, get as little int as possible before you use chakra magic. Think twice before dropping items though!
- Versus: Ward the jungle next to your lane to see illuminates coming
- Versus: If you're a right click dependant carry (and especially if you need your lifesteal), get BKB, Manta or MKB against blinding light
- Creepy old man with a flashlight that hurts more than just your eyes
- Friends: IO (relocate + callback + lots of heal with aghs), ET (astral spirit + natural order + illuminate), Bloodseeker (rupture + mana leak/illuminate + blood rite. Blinding light on top of it all), Jugger, Tiny, PL (chakra magic)
- Good versus: Bristle, WK, Medusa, Timber, Necrophos, DS (mana leak)
- Counters: Meepo (can find KOTL in the trees with long range nets), LS (rage), PA (gap closer + BKB buyer), Puck (great gap closer)
Role: Support
Item build: tranquils, Aghs, gem, (force staff, eul's, sheep stick, aether lens, Lotus, Glimmer, Ghost)
Skill build:
- Standard: Illuminate --> giff mana kotl --> mana leak
- Stiuational with mana dependant hero (jugger, PL, tiny): giff mana kotl --> illuminate --> mana leak
Posted Mar 6, 2017, 12:48 PM UTC · edited