Semi-daily hero tips. Day 89: Techies
DISCLAIMER
A lot of you probably know about the weekly hero discussion, but that often ends up in a meta discussion (whether or not the hero needs buffs, etc) or a meme war than actual tips to play, itemize and build the hero.
This is what I'd like to do. Please discuss any notes I made and possible improvements while also giving tips of your own if you have them.
The roles, skill builds and item builds, as well as a lot of the notes are my opinion on matters and should not be seen as a must do or don't. Also remember that almost every single build or role is situationally possible.
A lot of the tips on heroes were also mentioned in tsunami's amazing hero tips series he did over the last couple of years.
Techies
Notes:
- mines and blast off are magical damage since 7.00
- Spread out your mines over the map so they aren't found all together with 1 sentry.
- Learn how to optimally place your mines
- Techies has a horrible attack animation and even more horrible damage.
- Counters: Necronomicon (true sight finds remotes, necro units can trigger prox mines), TA (refraction), Beastmaster (summons to trigger prox mines, buys necro), Chen (units to kill remotes), Abaddon (has auto-trigger ult), Arc Warden (clone/manta to trigger prox mines, can buy necro), Luna (manta to trigger prox mines), Oracle (can give allies 100% magic resist)
- Good versus: Riki, Bloodseeker, BH, Nyx, Spirit Breaker (active melee roaming heroes), Weaver, Ember (stasis trap has a huge stun in which your team can kill them)
- Mines give a little bit of vision
- Abuse the uphill ramp at ancients and secret shop
- Agh's is a great item for teamfights
- Friends: Bane (nightmare), Tiny (Toss + Suicide), DS (vacuum, surge), VS (swap), KOTL (mana and general synergy), Medusa, Spectre, Naga (strong ultra late game carries), Magnus (skewer into mines)
- Techies is NOT the source of the damage from Land/Remote Mines, so stuff like Open Wounds won't heal him, and Blademail/Spiked Carapace/Last Will (necro warrior) won't affect him.
Role: dual offlane, roaming
Item build:
- Start items: 3+ clarities and a TP. TP to lane and put mines down in lane, but not in the creep pathing
- Tranquil early: Soul ring, Bottle + Tranquils, (Bloodstone, eul's, Agh's, Sheep stick, EBlade, Force, Octarine, Aether Lens)
- Fast bloodstone: Soul ring, Arcanes --> Bloodstone, (eul's, Agh's, Sheep stick, EBlade, Force, Octarine, Aether Lens, BoT)
Skill build: Max land mine > blast off > stasis
PREVIOUS HEROES
- Abaddon
- Alchemist
- Ancient Apparition
- Anti-Mage
- Arc Warden
- Axe
- Bane
- Batrider
- Beastmaster
- Bloodseeker
- Bounty Hunter
- Brewmaster
- Bristleback
- Broodmother
- Centaur Warrunner
- Chaos Knight
- Chen
- Clinkz
- Clockwerk
- Crystal Maiden
- Dark Seer
- Dazzle
- Death Prophet
- Disruptor
- Doom
- Dragon Knight
- Drow Ranger
- Earth Spirit
- Earthshaker
- Elder Titan
- Ember Spirit
- Enchantress
- Enigma
- Faceless Void
- Gyrocopter
- Huskar
- Invoker
- IO
- Jakiro
- Juggernaut
- Keeper of the Light
- Kunkka
- Legion Commander
- Leshrac
- Lich
- Lifestealer
- Lina
- Lion
- Lone Druid
- Luna
- Lycan
- Magnus
- Medusa
- Meepo
- Monkey King
- Morphling
- Naga Siren
- Nature's Prophet
- Necrophos
- Night Stalker
- Nyx Assassin
- Ogre Magi
- Omniknight
- Oracle
- Outworld Devourer
- Phantom Assassin
- Phantom Lancer
- Phoenix
- Puck
- Pudge
- Pugna
- Queen of Pain
- Razor
- Riki
- Rubick
- Sand King
- Shadow Demon
- Shadow Fiend
- Shadow Shaman
- Silencer
- Skywrath Mage
- Slardar
- Slark
- Sniper
- Spectre
- Spirit Breaker
- Storm Spirit
- Sven
Posted May 31, 2017, 12:31 PM UTC