Semi-daily hero tips. Day 91: Terrorblade

Tip

DISCLAIMER

A lot of you probably know about the weekly hero discussion, but that often ends up in a meta discussion (whether or not the hero needs buffs, etc) or a meme war than actual tips to play, itemize and build the hero.

This is what I'd like to do. Please discuss any notes I made and possible improvements while also giving tips of your own if you have them.

The roles, skill builds and item builds, as well as a lot of the notes are my opinion on matters and should not be seen as a must do or don't. Also remember that almost every single build or role is situationally possible.

A lot of the tips on heroes were also mentioned in tsunami's amazing hero tips series he did over the last couple of years.


Terrorblade

Notes:

  • You have the highest starting armor in the game at 10.14
  • You have the 3rd lowest starting health at 500, only KOTL and Medusa are lower.
  • The above stats make you a good laner against physical damage dealers.
  • Good attack animation and BAT, bad cast animation
  • Sunder has a bad cast animation and a travel time, so it's a really unreliable spell to use as it's not instant, it cannot be avoided unless by phasing out or dying.
  • Reflection illusion is invulnerable and non-targetable
  • Metamorphosis has a 140 second cooldown, so treat it as an ultimate
  • Unlike mirror image or similar spells, the conjure image is spawned, so you are not invulnerable like naga is when casting
  • Sunder has a mini stun so it will interrupt channels (not the case since 6.82c, u/PowderSmile)
  • Sunder + dagon sounds good on paper, but it sucks because of the cast time.
  • Supports NEED to zone out the enemy for him to work in a line-up if the enemy has an aggressive lane against you.
  • If your supports can go really agressive, he can work in an agressive line-up because he kills people fast, but he shouldn't take nuke damage.
  • Before fighting, metamorph and conjure image
  • Level 7 without items metamorph TB does 153 dmg per hit, not including illusions.
  • When you kill a hero in lane, start pushing as fast as you can.
  • The difference with PL is you really should split up your illusions instead of clumping them together. Make use of your ranged form.
  • Farm like naga, gank like SF, clash like luna and chase like Naix
  • Versus: Gank him with magic nukes.
  • Counters: QoP, DS, Timber, Tinker, Axe, Lina, Puck (High non-physical AOE burst), Sniper (Kills TB from a distance. Often gets maelstrom/mjollnir), PL (TB has no AOE damage), ET (natural order)
  • Good versus: TA, Slardar, Beastmaster, Lycan, LS, WK, Visage, VS, Clinkz (physical damage, armor redux, single target all don't work against TB), Chen (TB pushes faster), Meepo (nothing to keep TB from using sunder)
  • Reflection chases the enemy unit at 522 MS, ignores terrain, TP and invis, but it can't attack when it doesn't have vision
  • Reflection illusion carries all the aura's the initial target had.
  • Metamorphosis damage boost is considered as base damage
  • Metamorphosis can't be purged
  • Metamorph no longer disjoints as of 7.00
  • Sunder can target allies, enemies and illusions
  • HP swap is % based
  • Sunder is no longer hp removal or gain, but direct hp manipulation, meaning it's not affected by ice blast, borrowed time and blade mail.
  • Linken's on enemies blocks sunder
  • Use manta before metamorphosis, Melee illusions hit harder and have lower cooldown (/u/RikoudoX)

Role: Hard carry, Pusher

Skill build: max meta --> conjure image, skip sunder at 6 because of high mana cost. Consider a value point in reflection.

Items: A lot of viable items. Wand, Treads and RoA are pretty much core. Dragon Lance --> Pike and Manta are also often core. Other items include but aren't limited too: BKB, Skadi, Satanic, SnY, Rod of Aui, Diffusal, Drum, Daedalus, HotD, BFly, Armlet.


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Posted Jun 6, 2017, 1:00 PM UTC · edited

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