Semi-daily hero tips. Day 96: Treant Protector

Tip

DISCLAIMER

A lot of you probably know about the weekly hero discussion, but that often ends up in a meta discussion (whether or not the hero needs buffs, etc) or a meme war than actual tips to play, itemize and build the hero.

This is what I'd like to do. Please discuss any notes I made and possible improvements while also giving tips of your own if you have them.

The roles, skill builds and item builds, as well as a lot of the notes are my opinion on matters and should not be seen as a must do or don't. Also remember that almost every single build or role is situationally possible.

A lot of the tips on heroes were also mentioned in tsunami's amazing hero tips series he did over the last couple of years.


Treant Protector

Notes:

  • You can use items and spells in nature's guise
  • You're phased in nature's guise
  • Nature's guise has a 0.75 second grace time, which is part of the reason you get blink. You can blink from the trees on to a hero and still apply the root (note: no longer bash)
  • Don't use living armor on someone who's getting agro from a lot of creeps or neutrals.
  • Same goes for towers, don't use it if an entire enemy creep wave is bashing on it. (#3)
  • The damage instances won't tick if your tower is taking attacks when glyphed (#4)
  • You can cast living armor on the minimap
  • Living armor priorites early game: Heroes that are not full health --> heroes that can use the damage block --> towers
  • Don't worry too much about the enemy carry breaking out of overgrowth with his BKB. If you can't help it, use it anyway
  • Versus: Bring sentries to pushes, just to be sure.
  • Nature's guise root can be purged, the invis can't.
  • Versus: Avoid early game agression
  • Versus: Fully push down a tower, or don't push at all
  • Versus: BKB, Manta and other purges all get you out of overgrowth once it has been cast on you.
  • Versus: You can manually cast orbs when in overgrowth
  • Don't spam living armor too much until you maxed it. The cost to regen ratio is really low in earlier levels.
  • Living armor is getting removed by HP removal, which shouldn't happen since HP removal isn't damage. (Still a bug?)
  • Friends: Spectre, AM, Medusa, Alch, Naga, Morph (Treant gets you through early game with tower heals), Phoenix (egg + overgrowth)
  • Good versus: Mirana, Storm, QoP (Root keeps them from using their escape spells), Spectre (Treant has huge early game kill potential), LC, Techies, SB, NS (Living armor)

Role: support

Skill build: Nature's guise --> Living armor --> Leech seed. Early value point in leech seed.

Item build: OoV, (Stick/Wand,) Arcanes/Tranquils, (medallion, midas,) Blink (<--> vlad's, mek), (greaves, pipe, agh's, solar crest, Lotus, Shiva's)


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Posted Jun 19, 2017, 12:16 PM UTC · edited

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